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  1. Zacyia

    Tankentai/Journey Questions [Part 11: Making a Blink Strike Skill]]

    Ok so I am attempting to make a "Blink Strike" skill (as the title mentions above). My issue is that I can't seem to get the "blink" part to work. I tried increasing the speed for certain action keys and reduceing the number of times movement key animations would loop. but it still looks like...
  2. Zacyia

    Tankentai/Journey Questions [Part 10.6: States not working?]

    I have read the script, and I know journey affects states. I really need help with this!!! Here is the code snippet that deals with states, as you can see it is pretty simple. That might actually be apart of the problem... When I use this, its an all or nothing kind of thing. Either the state...
  3. Zacyia

    Tankentai/Journey Issue [States]

    Ok, I have been having this issue for a while now, and this to me is "game breaking." It seems that journey only allows for states to be applied or removed. It does not give the option to chose a 10% or 30% chance of a state being applied. Is there ANY way to get around this? Other wise I will...
  4. Zacyia

    Tankentai/Journey Questions [Part 10.5: States not working?]

    I have several skills that apply states, and none of the states are being applied. After looking over the script I notice two sections that have me worried: From the looks of things, it seems like this is a "if the skill hits apply state 100%". I dont want that... I would like to have it set...
  5. Zacyia

    Tankentai/Journey Questions [Part 10: Skills that apply States

    I made a skill that has the possibility of appling a state, and noticed that no matter how high the % was, no state was applied. Do I have to do the editing via the Journey script? (I will look over script later (going to lunch right now)) Just wanted to know in case it is not in script and...
  6. Zacyia

    Tankentai/Journey question(s) [Part 9: All animation play too fast]

    As it says in the title, all of my animations seem to play out at high speed. I know there is an FPS action key, but im wondering if there is a way to adjust the frame rate for all animations at once or do I have to add the LOW_FRAME action key to my skills?
  7. Zacyia

    Tankentai/Journey question(s) [Part 8: Animation Fade Issue]

    I noticed that the animation will stop playing and fade if the enemy dies. I would like if the Animation could finish at least before that happens. Is there a way to do this?
  8. Zacyia

    Tankentai/Journey Question(s) [Part 7]

    So I made an assignation skill for a rogue character and everything works fine; except for the fact that the attacking phase is too slow Here is the code I have made for the skill Basic Pose: Movement Keys Basic Movement: Movement Keys Animations: Animation Keys Animations: System Keys...
  9. Zacyia

    Tankentai/Journey Question(s) [Part 6?]

    As I was messing around making my own Action Keys, I found my self wondering: Is there any way to make a Movement action key that Jumps towards the "Selected Enemy". in this Picture I show 2 enemies; my skill causes the Actor to jump towards the "red Enemy" and play an animation on them...
  10. Zacyia

    Journey Error

    Don't know what I did wrong... ;_;
  11. Zacyia

    Tankentai/Journey question about Action keys: Basic movement

    Ok, REAL question this time!  Target ► The actor OR enemy that performs the action. #        ► [0 = self] [1 = Target] [2 = all enemy's] [3 = all ally's] [4 = everyone] [5 = second target] [6 = screen] # I am a little confused about the explanation for target. It says: but then has this...
  12. Zacyia

    Tankentai/Journey question

    Ok! So I have learned one thing so far! No one reads the entire post when replies are made! That being said, here is my question: I want to know if there is a list that describes what each "action key" is and what it is used for. I have read the script, DO NOT TELL ME TO READ THE DARN SCRIPT...
  13. Zacyia

    Tankentai/Journey question(s) [Part 3: Making a new Skill]

    Now that I am able to read the instructions in the script, I some how find myself even more confused... I understand the basic concept of putting the skill together, its the action keys themselves that confuse me. Is there a guide or manual to see all the action keys and what each one does? (I...
  14. Zacyia

    Tankentai/Journey question(s) [Part 2: Making New Weapons]

    So a while back I attempted to make some new weapons, and found that any weapons made outside the original range caused the Actor to do the following when equipted: 1. Step towards the enemy 2. Flash 3. Step back and return to idle He did not attack at all. This is with the normal attack...
  15. Zacyia

    A forum Beginners Question!

    Ok, I'm guessing this has been asked before but here goes: How do I make a spoiler? That thing that can hide or show information? I warned you! Beginners Question!
  16. Zacyia

    Tankentai/Journey question(s)

    1st: I tried to make a new enemy in slot 31 on the enemy tab, and now the enemy wont display a weapon nor an animation. 2nd: when switching over to Journey from Tankentai, would I just have to make my skills the same way I did with tankentai or is there a new method (I used method from Passive...
  17. Zacyia

    Tankentai: Some enemy sprites stay after death?

    Just as the title says, I'm using Tankentai and once in a while sprites will remain after the enemy is defeated. I have been looking over the script and can't seem to find anything that would affect the enemy sprites in such a way (not that I can read Japanese, im learning but no where close to...
  18. Zacyia

    [VXAce] Tankentai or YEA Issue-Repeating skill

    Having an issue with either Tankentai or YEA. Any skills that I use when testing my project, will continue until the targeted enemy(s) is dead. So if I use "Sweep Kick", it keeps hitting the opponent until they die. Any Ideas on what could be causing this?? -Update- Ok so the skill isn't being...
  19. Zacyia

    [VXAce] Tankentai Issue-Repeating skill

    Hi there, I'm having an issue with a new skill I made using the Tankentai script. The skill is set to only play out once, so a single attack. Except when I tested it out, it kept going until the enemy died. This happens for all skills. I'm also using YEA if that helps.

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I wish character bust packs had options for both side-facing and front-facing for the same characters.
Looks like I'm going to have to cancel another game.
For now it is in testing phase: Changing the game icon from Rm2k/2k3 without needing to edit the executable.
When there's a will, there's a lifehack. :ninja:

Before i mess with battle UI further, does it look decent enough? :hswt:

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