My bad, for both things. :kaoback:
Regarding what difficulty with the script do I have, there are a bunch.
Mainly I want to know more about:
Hello! I'm using GTBS (Gubid's Tactical Battle System) and i'm trying to set up the skills.
The system gives you the possibility to make certain...
You two are right, but I'm using a Tactical Battle System for my game, and skills have a range of attack and area of effect. So I can't replicate...
Hi again everyone!
I been trying to come up with items that casts skills on battle. I know that an item can call a common event and in that common...
F5 is your friend @TheoAllen !!!!
Thanks again! You're the best!
Man, you're on fire!
Thanks a lot! I'll check it right now.
Got this error. And that's the movement route screenshot
HI! I need help finding a way to place an animation that loops below an actor that is equipping an item.
Kind off what you can see in RPG's like...
It's a shame, they may be the right script calls, but script input is to small and doesn't recognices the second line as the same string.
I need some help finding the script call to check if an actor has a weapon or armour equipped.
I want to make basic conditional branches...
Thanks, I'll do that.
Thanks @Shaz , but i'll keep searching for an alternative. I'll need a script to rotate the camera or make the maps isometric. Do I have to change...
You're right, it will be like the bishop in chess.
Is there other way to acomplish this? I was going to use an isometric engine called Layy Meta...
I'm sticking with the V/H grid perspective but with a parallax map to give the isometric feel.
I need help modifying how the movement system works. What I want is to replace the horizontal and vertical movement, with ONLY diagonal...
This script addon was made by A-Moonless-Night
Thank you so much AMN, you're the best.
With the previous code, the class change scene in the actor didn't had the "change class" text (it was transparent) and played the buzzer sound...
It works perfect now!!!!!!!
Thank you very much guys, you helped me a lot! You're the best!
This thread can be closed due to beign solved.
Sorry about that, i had the older script too.
I changed the symbol :Scene_Class for :class_scene as the instructions said, and gave...
I just tested it, sorry, didn't work. u.u
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