Something to help simplify what you're doing.
Use \p[x] instead of \n[\v[x]]. \p[x] returns the name of the person whose in that position for...
Look in the MV program folder, should be something called Fantasy English New Data.
You could always event one. But with that all you'd be doing is creating a looooot of sprites and then just changing the pictures, based on the...
Do you have http://himeworks.com/2015/12/actor-battle-commands/ <- this?
2.What's your plugin order?
Correction it doesn't show the damage number. It does show the hp getting lower and lower.
On Turn Order Window, you can use an icon for the Actor...
What do you mean?
This plugin works for me, and I'm using MV v1.6.2. It works with Equip core and Item core. You just gotta make...
You could do this with events as well.
If it's just for battle, then you'll need 2 event pages.
One for turn start, the other for turn end.
Because that's how the plugin is built.
After every person action,the formula will update it self. So let's say at the begin of turn 1 the order...
Here's how to do it with no plugin and no code just eventing.
Skills are automatically added at level 1 or through class effects. So if you have all the skills are added at level 1 or through class effects,...
Huh if you want what @Ahuramazda said then yeah you could do it with a js and skill core, with the before eval notetag
I'll take there example of...
Like when you use a item you use x of that item like to use a fire stone, you use 2 up?
If that's the case all you need is Skill Core & Item...
Are you trying to get something like this?
@DraconisKnight I made some edits to your plugin.
1. I made it so adding items would follow the item settings. Ie if your inventory is full, you...
Try this plugin:
You can do that with item requirements, and the lunatic notetags.
You could try this:
First of all dual techs/combos/whatever you want to call them do not exist in MV by default.
So you'll have to either use coding or some...
It's possible with a plugin.
Separate names with a comma.