Hi pm me for music request. I can't pm you.
Hi I am having a bit of an issue trying to loop the motion spell: user for my caster throughout my whole action sequence. The only way I can loop...
Hi guys. This is fixed. Apparently I had 2 event commands running above the Encounter OFF switch which delayed the switch from turning off and...
Hi all, I have uploaded the screenshots.
Updated with video.
I am experiencing an issue with the Battle Processing looping again and again on an occasional random basis upon an event/player touch...
I need some help with a part of my game.
There is an essential part where one of your close friends die and there is an important...
Hi! The main cannon you see on both ships will fire a beam that open up a time portal for the ship to enter. As the ship will enter combat...
I am currently in a dilemma on which of the following two designs to be used in my game.
A very brief description of what the ship...
Apologies for the late reply! I am currently overseas without internet connectivity. Your work has exceeded my expectations by adding...
ok! please do the other two the same way as well then! Thanks alot!
Wow that is very fast and excellent work!
Is it possible to increase the horse size so that it looks more natural? ;)
If you can add those details it would be great! If not it's fine. A saddle should suffice.
Still looking for spriters!
Bottom left brown horses for the Soldier, Bottom right dark brown horses for the captain and the grey one with the white mane beside...
I need a set of three sprites,
A custom character Lancer, RTP captain, RTP Soldier all on horses.
I only need the 4x3...
0:56 where you an see the after image trail behind the main battler when he is moving towards the enemy target.
Do I need a plug in to achieve the after image movement effect as shown in this video below or can it be evented?...
Resolve compatibility problems with Caliburn Menu and Yanfly Item Core set.
Item Core does not run whether placing on top of or below Caliburn...
Separate names with a comma.