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  1. MushroomCake28

    Which phase of gamedev do you prefer?

    I asked game devs in general which phase of the game development process they prefer on twitter, with surprising results: all 3 options were tied, but with the little amount of votes, it's hard to have an accurate sample. So I'm asking people here again: which part of the game development...
  2. MushroomCake28

    RMMZ Help understanding how exactly Tilemap works

    Introduction and context So a little bit of context, I'm working on a battle system for RPG Maker MZ. For the battle, I create a new scene and I use some data from the map to generate a terrain (since it's a tactics battle). I opted for this way instead of making the battle occur directly on...
  3. MushroomCake28

    MUSH Sound Manager Module - Change System SE mid-game!

    MUSH Sound Manager Module [v.1.01] by MushroomCake28 Download Link: https://kamo-studio.itch.io/rpg-maker-mz-plugin-mush-sound-manager-module Introduction This is a conversion of my MV plugin to MZ. I do take advantage of the new plugin command system in MZ, so it should make this plugin more...
  4. MushroomCake28

    Help understanding passability ($dataMap.data and $dataTileset[id].flags)

    Anyone know how the data array works in $dataMap? What I understand: There is 6 sets of width x height integers. Each sets identifies the tile (going from right to left and top to bottom). The sets are the layers, and are in order: ground, ground over, object 1, object 2, shadows, region ID...
  5. MushroomCake28

    (SOLVED) Problem with png file when importing them in gimp (weird color artifacts)

    So I'm trying to edit a bit the MZ portraits, but every time I import them in Gimp they lose their sharpness (the edge becomes more pixelated, like there's no anti-aliasing) and sometimes there are artifacts. Here's a example: Anyone has any idea why this is happening?
  6. MushroomCake28

    RMMZ processTouch() called twice per frame in Sprite_Button?

    Hi, I've noticed that the processTouch() function is called twice per frame in the update method in Sprite_Button and was wondering if it's intended? If so, why is it called twice? So the function is being called once from the Sprite_Clickable.prototype.update and once from the update method...
  7. MushroomCake28

    Font questions for MZ

    Hi everyone! I just have a couple font questions for MZ since I'm terrible with fonts. 1) Which font formats are accepted by MZ? I see that the default font uses .woff. 2) If I use a custom font, will people who play my game need to install the font? 3) Does the font format matter for...
  8. MushroomCake28

    MUSH Audio Engine - Spatial Audio/Voice Acting/New Channels/etc.

    MUSH Audio Engine [v.1.06] by MushroomCake28 Download link: https://kamo-studio.itch.io/rpg-maker-mz-plugin-mush-audio-engine Introduction This is my core plugin that revamps the existing audio in RPG Maker MZ. It is the first in a series of plugins that will aim to improve the audio in RPG...
  9. MushroomCake28

    RMMZ Where in the game code is the player's Y offset?

    It seems that events without an "!" in front of their filename seem to have an y offset on the map. It's just a couple of pixels, but it's enough to give some weird results when the tip of the head of a character is slightly cut off because the tile just above the character has an overlay tile...
  10. MushroomCake28

    RMMZ How to add Plugin Commands to plugin

    Hi, I searched a bit but couldn't find any info. I'm used to writing plugins and adding plugin commands like we did in MV, but I have no idea how to take advantage of the new MZ plugin command feature. How do I make it so a plugin command appears in the editor in the plugin command tab? Thanks!
  11. MushroomCake28

    RMMZ Difference between SE and Static SE?

    I see in the Audio Manager object different play functions for SE and something they call Static SE? Anyone know what's the difference? Thanks!
  12. MushroomCake28

    RMMZ What are the parameter type options?

    Starting to code a couple of plugins for RPG Maker MZ, and I'm having trouble getting the parameter type working in the code. If you still don't get what I mean, I'm talking about this part: * @param FEA_UIS * @text UI Sound Effects * @parent Features * @desc Split SE into regular SE and those...
  13. MushroomCake28

    A symphonic poem composed by me

    For the last month I've been completed isolated in my home office to compose a symphonic poem. I've composed it as a classical piece and the score has been composed with that level of quality and detail in mind (for film and game music I put way less time and don't work much on the score since...
  14. MushroomCake28

    For artists doing commissions, do you mind edits of your work?

    Okay, so I have a complex question for all artists who usually offer commissions, or used to do commissions. It's complex because of the all the copyright laws, so I'll have keep some copyright explanations inside the spoiler tag. So I'm going to ask all the artists in this community that have...
  15. MushroomCake28

    Request for MushroomCake character

    Resource Type: Character (3x4, resolution = 144x192). Engine: RPG Maker MV Art style: MV RTP. Description: I'm looking to get a character of myself, a MushroomCake. @Finnuval already made the battler which will serve as the reference. Reference: Credits: @Finnuval confirmed with me that he's...
  16. MushroomCake28

    Looking for SV actor of People3_7 (the captain) [MV]

    Hi, I'm looking for a SV actor asset of the captain from the People 3 in the RTP. More precisely, People3_7. If anyone knows of an existing asset for that I would really much appreciate it!
  17. MushroomCake28

    Does gender changes when changing classes bother you?

    Some tactics games where you can change the class of your units have different genders for different classes. I'm thinking for example of Final Fantasy Tactics Advance 2. So does it both you when a unit who is for example a male soldier changes his classes and becomes a female white mage? EDIT...
  18. MushroomCake28

    Thoughts on episodic/arc game gradual releases?

    I've traditionally only played games that were fully released all at once, except for once but the game was in alpha. I was thinking about making my next project into an episodic/arc release, like an on-going manga or anime, but you release the whole arc every time instead of 1 episode per week...
  19. MushroomCake28

    Questions for artists: market rate of some drawings

    Hi everyone! I'm still in the early stages of my next project and I'm thinking of commissioning some art. This is not a thread to commission someone, I'm still far away from that point in my project. I'm just trying to figure out the market rate and what it'll cost me. So to all artists out...
  20. MushroomCake28

    Highlighted text color in the text box is the same color as background (default dark green theme)

    With the new dark green theme (I know you can change the theme, but I think I quite like this one), the text you highlight inside the text box when creating a thread (the box I'm currently writing in) is almost the same color as the box background color, making it really hard to see which part...

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Latest Profile Posts

Ok is telling someone that their drawing isnt good rude
I'm familiar with MZ thanks to jam now. I say it's a better working and looking MV. Lots of plugins too and FOSSIL helps alot. It's not bad.
Some more progress <3 and in most important news:
ALPACARAPTOR SPRITE! (not animated yet, though :( )
h4u90Sz.png
Caz
At the risk of giving myself even more work to do, I kinda wanna redraw the faces of the MV RTP to be a little less.. uhhhhh..

mv-redraw.png
Hmm...you'd think in this day and age, what with Japanese Schoolgirls frequenting anime, JRGs and whatever else...that someone might have made some gym clothes for the generator. You know, the ones with the short bloomers.

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