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  1. SomeFire

    Skill Trees System

    Hi! Search for `Skills_Window.prototype.cursorDown/Up/Left/Right` functions inside SkillTreesSystem.js.
  2. SomeFire

    Skill Trees System

    No, I didn't thought about it. I think this combination can be achieved by additional onLearn action, which will set Skill Mastery Level to current skill level.
  3. SomeFire

    Skill Trees System

    Error says it is not class tree. I'll add a more informative description.
  4. SomeFire

    Skill Trees System

    Do you use JP for a tree in 'SkillTreesSystem.class2trees'? Because job points belong to a specific class, which means tree must belong to the same class too. Actor tree can't have class because it belongs to an actor, not to a class.
  5. SomeFire

    Skill Trees System

    No, cost() is for my skill points, jp() is for Yanfly's job points. What plugin parameters do you use when game crashes? And what error message? What stacktrace in console?
  6. SomeFire

    Skill Trees System

    Thanks for report! As I see there is a bug, when I try to change class from class with no trees. I'l fix it soon. Try to use actors and classes with skilltrees to check that plugin update works. UPD: Fix is ready. Let me know, if you find another bug or your update is successfull.
  7. SomeFire

    RMMV This is my way to generate a ROGUELIKE map

    Why not use a ready to use map generator? SAN_MapGenerator, for example.
  8. SomeFire

    Skill Trees System

    Version 1.10: - Added actor and tree to OnLearnAction.act() method. - Added text command to show unspent skills. - Added script calls to reset skills. - Fixed possible bug with big skill cursor when Window_Selectable spacing was overwritten. - Fixed bug when skill cooldown wasn't shown without...
  9. SomeFire

    Skill Trees System

    Looks like there is a js-skill without skill in RPGMV database. For example, you copy-pasted code for berserker skills, but not copy-pasted skills in database.
  10. SomeFire

    Skill Trees System

    Yes, give them something in actor2trees or class2trees.
  11. SomeFire

    Skill Trees System

    Yep.
  12. SomeFire

    Skill Trees System

    Looks like actor have no skill trees. Same issue appeared a few pages ago. I fixed this bug, fix will be in next plugin update later this month.
  13. SomeFire

    Skill Trees System

    No, they are not necessary. I made some changes in my plugin to work properly with some of YEP scripts, so, people can use YEP and my plugin together.
  14. SomeFire

    RMMV Get Enemy ID inside troop

    Because `.enemyId` is a function, not a number. Use var enemy1 = $gameTroop.members()[0].enemyId(); instead.
  15. SomeFire

    Skill Trees System

    Ok, that means you don't have some skills in database. Download demo - it is RPGMV project, so you can open it in Maker and see all insides.
  16. SomeFire

    Skill Trees System

    Do you use demo or just copy-pasted js files? What RPGMV version do you use?
  17. SomeFire

    Skill Trees System

    Do you use SkillTreesSystem.singlePointsPool? True or false? You can cut off one branch and keep the one you need. Remove empty line. Or use Flow Control Event Commands instead of code. "Conditional Branch..." to replace if statement, game variables instead of local variables, etc.
  18. SomeFire

    Skill Trees System

    You should place code under spoiler in my previous message. For symbol see tutorial.
  19. SomeFire

    Skill Trees System

    There is an actor, which is actor itself, and actor id, which is number in database. resetSkillTree takes actor and skill tree and resets only 1 tree. To reset all trees you can get actor like $gameActors.actor(106) and insert into code snippet in my previous message.
  20. SomeFire

    Skill Trees System

    Yes, it is a script call removing all learned skills and giving back all spent points. You can use it in custom script. As for an actor - take it from the party or any other way. For example, $gameActors.actor(actorId) where actorId is actor id in database.

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