Hello Shaz and thank you for your prompt answer. Indeed, excuse me, I should have been more precise.
For example, if I want to switch the character in a same charsheet for an EVENT, here is the code you showed me I have to use :
You know, for this kind of change :
But now, I would like to...
I'm trying to do literally the same thing, but on an actor. Any help? Here is what I tried until now :
This is the script I use for EVENTS : (which works)
And here is what I tried to do for actors : (which doesn't work, I couldn't know why)
If I put "0" instead of "1", the game...
Thanks for your answer Andar, I guess I have to commission a pluggin then...
Edit : Andar, what I plan is to make use the command "change name" 1 time, save it somewhere so I can use it again, even if the player loads another save. I don't know if it changes anything to...
I would like to know if there is any way to make a name "persistent" through the saves of the game.
By "persistent", I mean a name would remain even if you load a previous save. Example :
You save the game. Then you name a character "Joe" thourgh this command :
Then you load the save...
This works perfectly!
Thank you so much man!
And don't worry for the "this will only apply while you remain on the map", the "speaking" common event will always be followed by the "not speaking" common event, so I don't think this will be a problem.
Anyway, this is exactly what I was...
Solid point, I think I should add a fourth character which would be talking + walking at the same tome. That would be ok, right?
You're idea of making a common event for each state is really interesting, I would like to try it.
However, I don't entirely understand how to proceed.
I don't even...
Hello Shaz and Danitinkis. Thank you for your answers.
Danitinkis, thank you for the help, but I'm affraid the problem is quite more complex : the thing is I want to avoid this kind of process and create a common event for ALL the characters change. As it has to affect any kind of event, I...
I was looking for a plugin which would allow me to switch the character above or below in the charsheet just with a plugin command.
This plugin would provide one command for the below character, and another one for the above character.
I didn't find such plugin on the...
I recently installed the Yanfly / TheGreenKel plugin for the integration of dragonbones animation.
The plugin mostly works on my game : except for any dragonbones animation I create myself.
I manage to make work :
_ Dragonbones animation from Ekashic (as shown on the picture)
I'm sorry if this subject has already been discussed recently but I have a little problem with the pluggin.
The pluggin is installed and works. Mostly.
However, whenever i put an ekashic asset : it works, if I put a base ressource of dragonbones : it also works (example with...
Instead of creating a new one, I up this topic since my problem is exactly the same.
The pluggin is installed, whenever i put an ekashic asset : it works, if I put a base ressource of dragonbones : it also works (example with the yellow teddybear in the picture), but whenever...
Please moderate your words. I'm 100% aware of this. I use the below pluggin made by Gavl.
LTN Games :
Yes I'm pretty sure this is related to the charsheet in general. I guess I don't have any solution if I still want to use the work...
Yes, I do use a pluggin for this : I simply use the pluggin SRD_CameraCore which is used to zoom out the camera so I can fake a "narrowing" of the characters. (I'm not sure if I formulated this clearly enough.)
I also have to order a pluggin in order to modify the collision of each event /...
I have 16 Go RAM;
I don't think the computer is the problem since I tried on 2 different decent computers.
For the number of events, I have 2 "problematic maps" : one has around 120 events and the other one has... 8 events. And their problem is quite similar.
That's why I think the problem is...