Hey, thanks. I really appreciate that. I imagine this may get a bit complicated, but in any case since you're offering to fix it/troubleshoot for me, I will have to pay you. If it takes more work, I can give you more for it.
I'll DM you later tonight with a copy of my project files. I'll set...
Auto Cache clear was never turned on. It's likely an incompatibility, but the question is: why is there only an incompatibility on Version 1.6+ when none of these issues ever occurred on 1.5.2.?
Would you be interested in looking at a copy of my game build so you can see for yourself?
The reason I'm asking is because since upgrading my project to Version 1.6.2., I have had some issues with caching.
The first thing I noticed was that the script call I was using to remove specific items currently in the cache no longer seems to function. It kept producing...
How is this done? I cannot find any results when I look around.
This was the script call I used to use. But it doesn't work in 1.6.2.
I already know you can clear the entire cache with "ImageManager.clear()" but I want to know...
Is it possible to edit this plugin to use in a project where it only makes specific maps function as platform levels? Meaning that when not on specific maps this plugin does not...
Demo extended a little. Added a couple new audio tracks to the game (ones I composed), cleaned out some bugs/errors and I've made some modifications to the Timed Hits due to some feedback about the timing being a bit too difficult for some. The window for a successful timed hit has...
I made backups of my project and tried to update a copy of it to V 1.6.2.
There were certain things that didn't work, but my game would slow down quite a bit when I opened the console for any reason. This never happened on V 1.5.2. I'm pretty sure I followed the instructions properly. Is the...
The issue was pretty simple as I initially thought. YEP Sectioned Gauges just needs to be told to draw the gauges in the battle status window specifically since Dream X's overwrites that function. [Attached edited YEP Section gauges]
By default, items/weapons/armors/skills are sorted by their ID in the game's database. Meaning that if for whatever reason you want things organized in a different way (as they would appear in the actual game) your only option is to reorganize them in the database.
hmm in exploring MZ with FOSSIL... I see I'll probably need to stick with MV for now as none of the menu altering plugins I use work on MZ lol. and I don't have the money to dump into what I would need in some cases to update plugins to their MZ versions. Everytime I think of converting, 5 or more reasons popup on why I shouldn't.
Hmm... Game has 91 views, 25 downloads, 5 reviews and netted me 7 additional followers. Meanwhile the image I posted just yesterday on Imgur to showcase it has 45,197 views. Interesting, I think I have a new advertising idea. Also Twitter? The post got 16 retweets, 20 likes, and 1,683 views.... And a whole 3 hits to my game, completely valueless. I am glad I did this game jam, this information is quite valuable.