I have finally released Ressurflection as a demo for you all to play.
The demo is the prologue of the game.
- Genre; RPG, adventure, cartoon, fantasy
- Play time; is between 1:30 hour to 2 hours, highly dependent on how much you explore or interact.
- Development stage; Beta...
Hey folks here's an update on progress on animations and skills in the battle scene for Ressurflection!
It's slowly getting there with a lot of them in place just needing timing and action sequence tweaks. Sounds are gonna be done last, as some of those sounds are repeated.
We are aiming for...
Ressurflection is going very strong behind the scenes and its quite criminal of me to have this thread and not post any of the updates in it (though I do this constantly in the discord server!). In regards to the recent things that have been happening for it, there’s too many list and...
I don't think you can copyright the concept of a 'mimic' as it is some kind of creation in possession of something. Just as you can't copyright an idea. A mimic could be anything from a book with teeth to a chest with a maw.
Some classics such as ; Ib, The Witches house and Mermaid Swamp.
Others i would suggest; Dreaming Mary.
Pocket mirror as suggested above is very well done.
Aria's story is pretty great too.
To the Moon is well renowned for its compelling story and Lisa for its dark gritty ness but these two...
This looks very promising and the art style gives nostalgia vibes. Diablo sort of feeling! Keep up the good work my dude! Only thing I can suggest is later down the line, I imagine you will anyway, replace the default SFX and bubbles with assets more thematic with your style.
Have a tile the player walks on that could trigger a self switch for another event page on it to run an auto event. An auto event stops all player movement. During that event have your cut scene play out, play the sound effects, have a character move down with set move and then when it gets...
I would say optimise your assets. If you are using any of the default ones you can do this such as running them through a PNG optimiser, for example the default animation images are about 40mb- 50mb of space. If you know you aren't going to use certain sounds, music and images, remove them from...
Hey uhm, thought i'd post a WIP of a map of our project, Ressurflection.
There's plenty to add to! Like further rock detail and not-so-place-holder feathers which you can see in partial at the bottom!
Would appreciate thoughts/impressions! ^^ Thanks!
I couldn't agree with Starmage any more.
Spot on there my good sir.
What matters most is your enjoyment of making it. You should not make the sense of validation be the driving point of why you make your game to begin with. It should come from you wanting to make a game with a great story...
At a stage in our lives we all fear the inevitability of death but what if you could cheat such an end through the use of a forlorn mirror?
A rough demo for the project will be open to the public in the coming months; if you have any feedback or bugs and issues to report please...
So the number one complaint I get so far is the levels are simply too large. What's funny is in testing I deemed levels taking too long and actually shortened them. Figuring I could beat them in 5-6 minutes so players would be able to do so in probably double that. I was apparently very mistaken, only one player has mentioned even reaching the second area. Let alone the first boss.
I don't believe it. I actually did some proofreading in my game - and fixed some grammar errors! I feel so accomplished, knowing I can actually proofread my own writing!
...I've had a bad day, okay? Bad enough for me to want to proofread stuff.
Ughhh, July is not my month. Thankfully, it's nearly done.