This is just personally opinionated, for those of you who make little sound tracks, which software do you like the most and why, and which one would you think is easy for others to learn and get the hang of it?
1)The most memorable christmas is when I actually spent all day helping at a Food pantry
2) Three Products I want the Most-
3) Pfft they need more then Love, They practically made rpgmaker what it is, with so much resources...
I chose evil castles, Tales of Far East and Comipo:casual
Evil Castles: Cause I mean who doesnt like dark sided castles to add to your story?
Tales of Far east: Only because I dont own this one yet :P
and Comipo:casual- eh I randomly picked this as I honestly wouldnt use any of them
OKay so Ill try to explain to the best of my ability cause this is still on top of my head.
The player will be given a plot of land. He will then have to go either harvest/find the material (via trees, ores etc.) or have to do quest to get material and trades.
The player will have a option...
I havent thought to much on the combat of it, but I know that wouldnt be to hard to program to work. I was more worried about the town making, with player and taking over. I do know some programming languages just not the one for rpgmaker, but Im sure I can learn it pretty fast.
Okay guys I think I have a idea for a great script, but it may be extremely complex so I may have to either learn how to do it myself or pay to get it done, but I want to know if its possible before doing it.
Basically the player get a town and it starts with just land, and overtime he get...
Hey guys Ive always wanted to do art, however Ive never actually taken art classes, I occasionally draw to relieve stress and enjoy it but im very bad like very very bad... But I really want to get better but im not sure if its one of those "gifts" or if you actually have to learn to draw. Mind...
Providing a back story to a main character is not at all bad, it is actually a good idea. There have been to many times where games just leave way to much out of story. And if you do plan on adding the go fetch this go kill this DO NOT put it in the beginning of the game, that is one of the...
I personally hate quest like that, mix it up give it something no other quest has. The go fetch this, go kill this has been done since rpg's existed and it is boring. Do a quest like walking a dog and protecting it, or babysitting a evil witch baby something no one has done but is fun
So the number one complaint I get so far is the levels are simply too large. What's funny is in testing I deemed levels taking too long and actually shortened them. Figuring I could beat them in 5-6 minutes so players would be able to do so in probably double that. I was apparently very mistaken, only one player has mentioned even reaching the second area. Let alone the first boss.
I don't believe it. I actually did some proofreading in my game - and fixed some grammar errors! I feel so accomplished, knowing I can actually proofread my own writing!
...I've had a bad day, okay? Bad enough for me to want to proofread stuff.
Ughhh, July is not my month. Thankfully, it's nearly done.