Zombie is not the only thing people turned into in this town. There is also something else here. Something has many different names in history, the plague, the black oil, the purity, the filth. And now, it's called the shade.
(Maybe too much X-File reference. :kaojoy:)
Real-life strikes again (I'm working on helping some poor people to get their lawsuit against a company start without charge, while the so-called "Legal Aid" department of the government decides those people "can't prove they are poor. Thus, they are not poor.") So, just a small mining animation...
Updated 3 games.
Get this developer dairy done: https://store.steampowered.com/news/app/1519140/view/2986431641632413538
Get ready for another year.
The story will never end. :kaojoy:
This is NEOLITHIC.
Not sure about Aveyond 2.
But, in NEOLITHIC, there are 2 types of timers.
The in-game time timer is using "Graphics.frame_count / Graphics.frame_rate"
When you collect some resource you record the current "Graphics.frame_count / Graphics.frame_rate" into a variable. Each time you get near the...
So ghosts can go through walls and stuff, and depending their type (according to fantasy media) they can or can't interact with objects to a certain degree...
So why they don't always fall through floors? Do they always float and sometimes simulate walking? If things go through them how can they hear/see? And why sometimes they have clothing? Do clothes die as well?