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  1. RespectWomen

    Yanfly PartyLimitGauge Infinitely Refunding Itself

    Any way to make it so they move that costs the limit gauge doesn't regain its cost from the damage? Preferably without compromising on the formulas. The problem is that the special move hits all enemies 5 times, any more than two enemies will completely refund the cost and enable the user to...
  2. RespectWomen

    Smooth Battle Log

    For some reason, when using YEP_BattleEngineCore this turns battles into a slideshow during attacks, has anyone experienced the same? Correction: Not Battle Core itself but action sequences more specifically.
  3. RespectWomen

    CTR_Engine v2.4(now with DEMO) for 3d or just isometric tilemap

    Will you be releasing the modified doodads?
  4. RespectWomen

    Deployment to PS4 - Is it possible?

    The one and most important advantage of console IMO, Is the fact that it's one of the only ways to legally fully own game software in this age of digital distribution and streaming we live in, PC doesn't have many options for that since only and GOG really host non DRM'd games. The rest...
  5. RespectWomen

    Layering Sprites

    It's for a custom menu scene, and they are being added to a window, I think the way I'm doing the text sprite might be the problem? I was having trouble actually getting it on the screen in the first place, I was trying to replicate how the default title screen handles it...
  6. RespectWomen

    Layering Sprites

    Trying to draw text over a sprite and it seems the only way to do that would be to make the text itself into a sprite and add it that way, the only problem is whenever it's near the other sprite it's being erased. What's the proper way to layer sprites? Here's what I'm working with for context...
  7. RespectWomen

    Drawing sprites with For loop help

    I'm trying to draw a set of sprites with a for loop, and the part I can't figure out is how to use the index on the sprites themselves. for (i = 0; i < 5; i++) { this._box = new Sprite_Button(); if (typeof mbox[i] == 'undefined') {this._box.bitmap =...
  8. RespectWomen

    YEP_Buffstatecore, storing and reapplying states

    I'm looking for some code for a state effect, to store and remove a battler's (in this case enemy) states and buffs + the durations and then reapply it at a later time. I believe the best way to do this is using Arrays but I haven't quite delved there yet so any help would be appreciated.
  9. RespectWomen

    Drawing Gauges

    Thanks, I'm having just one problem though, the outlines of the gauges aren't showing up. Edit: Nvm, I forgot that its not a default thing...
  10. RespectWomen

    Drawing Gauges

    My bad, that's correct, I meant right to left
  11. RespectWomen

    Drawing Gauges

    2 questions, 1. Is it possible at all to get a thicker gauge with the default MV gauges? i see only a width property. 2. How do i make a gauge fill left to right? I tried using negative width but it will no longer fill.
  12. RespectWomen

    Actor Sprite x,y

    Spriteset_Battle.prototype.updateActors from line 2658 of rpg_sprites.js (Aliased) Spriteset_Battle.prototype.updateActors = function() {; this.actorSprites[0].y += 1 }; I have sort of succeeded with a maybe sloppy workaround of moving the...
  13. RespectWomen

    Actor Sprite x,y

    I'm trying to manipulate the actor sprite for a float animation, I've tried the x, y and height properties but nothing ever changes. I've simply added this to the Spriteset_Battle.prototype.updateActors function: this._actorSprites[0].y += 1 Scaling seems to work however and there's no error...
  14. RespectWomen

    Static Actor Battler

    Yea, removing it fixed the issue.
  15. RespectWomen

    Static Actor Battler

    I'd just like to simply have the actor sprite be a single image since I use massive ones and repeating it 54 times in a sprite sheet is a nightmare since I'll have to do it hundreds of times for my project. I'm aware of the Victor Script...
  16. RespectWomen

    What do you think about "Features" section in the game page?

    When you're making something for the consumer try to see through their lens instead of your own, What I meant was that what you put there is largely unimportant towards if they will pick up the game or not, due to more visual things like screenshots and trailers being the major hook when...
  17. RespectWomen

    LGP - Better Damage Popup

    How exactly are elemental popups done? that's the only part I'm missing.
  18. RespectWomen

    What do you think about "Features" section in the game page?

    Very few will seriously read the section, so I think buzzwords and humor can be injected there. You could also just be super straightforward if you wish. Screenshots and synopsis are what people scan. If you have a major gimmick it is probably worth highlighting, but as people have mentioned...
  19. RespectWomen

    Understanding Battle Commands

    I've made some progress but I'm not sure how to prevent the spamming of the button. The way I have it atm, the player is able to input at any time allowing infinite moves within their turn, and if the button is pressed during the enemy turn it throws an error. Is there something that already...

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