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  1. Nechigawara

    Bravely Default System

    I'm interest in developing this system but since I didn't do much about battle system, I have a question. Is it possible to make an actor do multiple actions per turn?
  2. Nechigawara

    Simple Swap Battle Actor 0.2c

    Simple Swap Battle Actor 0.2c By Nechigawara Sanzenin @ Gamindustri Introduction This script allow the user to create a skill that can replace the caster with another actor who not in the party Features No Event use + Easy Configuaration When the swap character KO, the caster...
  3. Nechigawara

    Classic RM2K Teleport & Escape Dungeon item/skill

    Classic RM2K Teleport & Escape Dungeon item/skill 0.2a By Nechigawara Sanzenin @ Gamindustri Introduction This script allow the user to create classic RM2K Teleport and Escape Skill without using any game variables and common events. Features Save Teleport/Escape Location from...

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Chili: Evolved to taste spicy so no animal would eat them.

Humans: "Jokes on you ..."
I guess it becomes purely academic in less than four days but before then can anyone explain to me why the %^&*( animations in the MZ database don't have a 'Hue' slider??
Who here knows of the hidden laws of this multiverse? Such as the law of attraction
Exploding Fruits and Rasaks Pixelfarm Assets | RPG Maker News #108

So ghosts can go through walls and stuff, and depending their type (according to fantasy media) they can or can't interact with objects to a certain degree...

So why they don't always fall through floors? Do they always float and sometimes simulate walking? If things go through them how can they hear/see? And why sometimes they have clothing? Do clothes die as well?

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