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  1. Lu_

    Cover Art Characters Package 2 Emotions

    I am looking for a emotion faceset of the character called Akja out of the "Cover Art Characters Package 2".
  2. Lu_

    RMMV YR_DBStateTransform error

    <DragonBone Settings> Battler: Hades Scalex: 0.5 Scaley: 0.5 Ani Wait: Idle Ani Walk: Idle Ani Attack: Attack Ani Swing: Attack Ani Thrust: Attack Ani Missile: Skill Ani Skill: Skill Ani Chant: Skill Ani Spell: Skill Ani Item: Attack Ani Guard: Idle Ani Evade: Idle Ani Damage...
  3. Lu_

    RMMV YR_DBStateTransform error

    dragon bones is installed. tried above and below, still the same
  4. Lu_

    YR Plugins

    i am using your YR_DBStateTransform plugin and i keep getting this error: "Cannot read property 'name' of null" can u fix this?
  5. Lu_

    RMMV YR_DBStateTransform error

    i am using YR_DBStateTransform and every time the state runs out i get this error
  6. Lu_

    RMMV Script Into Lunatic mode

    every state i am using stuff like this $ i get errors
  7. Lu_

    RMMV Script Into Lunatic mode

    i used this codes as custom passive conditions for the yep auto passive states <Custom Passive Condition> if ($ && !$ && $gameSwitches.value(10) == true) { condition = true; } else { condition = false; } </Custom...
  8. Lu_

    RMMV lunatic moted selecting state affected allies

    i am using 2 states to kinda bind an enemy and an actor. that the enemy dies when the actor dies and the other way around. i am using this in the actors state if (target.hp <= 0) { var enemies = origin.opponentsUnit().aliveMembers(); for (var i = 0; i < enemies.length; ++i) { var...
  9. Lu_

    RMMV lunatic mode selecting state affected enemies

    so i have to do it like this? <Custom Respond Effect> if (target.hp <= 0) { var enemies = origin.opponentsUnit().aliveMembers(); for (if (enemy.isStateAffected(25) { var i = 0; i < enemies.length; ++i } ) { var enemy = enemies[i]; enemy.startAnimation(107); } } </Custom Respond Effect>
  10. Lu_

    RMMV lunatic mode selecting state affected enemies

    i want to create a state that when the affected actor dies damages only enemies who are affected by a certain state. i used this so far if (target.hp <= 0) { var enemies = origin.opponentsUnit().aliveMembers(); for (var i = 0; i < enemies.length; ++i) { var enemy = enemies[i]...
  11. Lu_

    RMMV YEP Buffs & States Core

    I am using yep buffs & states core to creat a custom react effect and i want the target to make make motion during the effect. how can i do this? and can i create breaks between the different steps like with action sequences?
  12. Lu_

    SRD_SummonCore and YEP_X_AnimatedSVEnemies

    Its working. ty man!!
  13. Lu_

    SRD_SummonCore and YEP_X_AnimatedSVEnemies

    I am using both plugins and every time a summon ends i get an error "TypeError:Cannot read property 'isEnemy' of null". I figuered out that the yanfly plugin is making this error by turning it on and off. i tried to move the srd plugin up and down in the plugin list but i still get this error...
  14. Lu_

    SV Actor Shadows

    Is it possible to turn off the sv actor shadow for a certain actor?
  15. Lu_

    KELYEP_DragonBones Aekashic's sprites

    Try to use dragonbones for actors. if i only use <DragonBone:x> the dragonbones sprite is there and faces to the left but aint moving like a dragonbones sprite. if i put the settings in its moving like a dragonbones sprite but faces to the right. how can i solve this?
  16. Lu_

    Blank Window in Scenes Equip, Status and Skill

    This thread can be closed
  17. Lu_

    Blank Window in Scenes Equip, Status and Skill

    I want to add a blank Window to the Scenes Equip, Status and Skill that I can modify it with Luna. Can someone hep me?

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