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  1. WheatTon

    RMMV Mana Khemia Style Skills/Combat System

    Thanks! I have been using Yanfly's CTB system, but I'll try out Victor Engine and see if I can work it out. Edit: It seems that the Victor Engine CTB won't allow me to do what I'm attempting. I found a work around for my time skills using SRD's Summon Core and Yanfly's Weapon Unleash plugins...
  2. WheatTon

    RMMV Mana Khemia Style Skills/Combat System

    I am trying to make a game with a combat system reminiscent to the game Mana Khemia. In the game you have a turn order in the form of cards in the first one and orbs in the second. Certain skills can add cards/orbs to the turn order so that when it comes to the skills turn it does the attack...
  3. WheatTon

    Stat change and Growth Rates

    I'm not asking for someone to calculate for me. I don't know how to make a variable increase a parameter on every level up. I'm sorry if you are getting annoyed and if I'm not explaining it well, but you aren't really explaining yourself that well either.
  4. WheatTon

    Stat change and Growth Rates

    I know how to change parameters with each answer. I would like to know if I can change the stat growths so that if the starting attack (30) is increased by 15 (Attack = 45) it will be 450 at level 99 and not 315.
  5. WheatTon

    Stat change and Growth Rates

    So I can change the characters stat growths with a variable? I'm sorry to say I don't know how I would do that.
  6. WheatTon

    Stat change and Growth Rates

    I am working on a project now in which the player takes a personality quiz of 5 questions. Each stat starts at 30 and each answer gives a plus and minus to different stats. Example: Attack = 30, answer a question get +3 attack, -3 Magic Defense. You now have Attack = 33, Magic Defense = 27 Is...
  7. WheatTon

    Dragon Quest Boomerang Formula Help

    Thanks guys! I guess I got too into my head and couldn't see the simple solution. These work great.
  8. WheatTon

    Dragon Quest Boomerang Formula Help

    I am attempting to make a damage formula that hits all enemies and does less the more enemies are alive. The problem has to lie with my formula as it does 0 damage no matter how low the enemies defense is. The formula I am using is as follows: ((a.agi * 4 - b.def * 2) / 3)) - ((((a.agi * 4 -...
  9. WheatTon

    Help with Steps Taken Skill

    This works perfectly! Thank you. I can live without the unequip reset and so this is all I need. Thank you again!
  10. WheatTon

    Help with Steps Taken Skill

    I am attempting to make a weapon skill that uses a steps taken variable in the damage formula. I would like to put a maximum limit on it and for it to reset to 0 when you either unequip the weapon or use the skill. An example of the skill I am trying to make is the Traveler skill from Final...
  11. WheatTon

    Weapon Swap Troubles

    Sorry, I didn't even think about the fact of it being a paid plugin. Also I didn't think of contacting the original author. Simple things sometimes slip my mind. Thank you for reminding me.
  12. WheatTon

    Weapon Swap Troubles

    I am using RPG Maker MV. I recently bought Fallen Angel Olivia's Weapon Swap plugin, for a project. I read the description where it says that it adds a weapon slot for each weapon type, but assumed I could figure out how to turn it off. The main character of the game can use every weapon type...
  13. WheatTon

    PAID (DO NOT USE! Read the Rules to know where you can!) Looking For Battler Artist

    Engine: RPG Maker MV Synopsis: The game is a simple thing. One day a tower sprouts up in the middle of a random street. The deluded Vorland, with dreams of being a hero decides to go to the tower and the realist Mindy decides to follow so that he doesn't get himself killed. The two random, non...

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