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  1. Kikeluzi

    RMMZ Lantern of Worlds - Eastwind

    :kaopride: Playing!!! (in fact, I died for a giant crab, but I will have my revenge!)
  2. Kikeluzi

    Yanfly Quest Journal and SRD Translation Engine

    I don't remember how I did it (in case I did it xD) Let me take a look, I'm just taking back again my project files ^^ so I'll be editing this comment here (if don't, maybe it's cause I forgot :v) I saw it here... you're right. I remember now. I couldn't translate it too :c What I did was...
  3. Kikeluzi

    RMMV Kawaiiland

    :kaothx: Thank you! ^^
  4. Kikeluzi

    RMMV Kawaiiland

    :kaoswt: Sadly for me, I think the game is not being so attractive yet, so people play and forgot about it right away. I hope when I implement the Skill Tree and the other things, it can be more fun. Anyway, thank you for playing! ^^
  5. Kikeluzi

    Yanfly's Quest Journal - how to get quest id?

    I think I found that out. I was looking at the settings of this plugin to see the codes that were used... basically, it's the examples he/she used. ex: $gameSystem.getQuestDescriptionIndex(questId); the Quest ID code is this "questId" ex: $gameSystem.isQuestObjectiveCompleted(questId...
  6. Kikeluzi

    RMMV Kawaiiland

    New Update, to version 0.5.5! you can download for free at the main post! =) ✨ Game optimization (it's much more fluid than before); ✨ Defensive Stance reworked; ✨ More lively scenario, with less contrast; ✨ More lively maps, with more NPCs and more interactions; ✨ Portuguese translation; ✨...
  7. Kikeluzi

    RMMV Kamigami: The battle of gods

    Ahhh... I love Yaya-Chan arts! I want to play :3 it seems to be interesting xD Will you put it on Steam?
  8. Kikeluzi

    Yanfly's Quest Journal - how to get quest id?

    Did you do it? if so, how did you do it? I'd like to check if such a quest is available to make a condition =P
  9. Kikeluzi

    Yanfly Quest Journal and SRD Translation Engine

    You'll have to do something like this: "\\i[202]Available (0)": "\\i[202]Disponivel (0)", "\\i[202]Available (1)": "\\i[202]Disponivel (1)", "\\i[202]Available (2)": "\\i[202]Disponivel (2)", "\\i[203]Completed (0)": "\\i[203]Completa (0)", "\\i[203]Completed (1)"...
  10. Kikeluzi

    Map Inventory MZ + MV (visual grid inventory)

    What are the terms for the commercial use? I read that you use the ShareAlike license for it too, but here in the topic you don't mention it... so, sorry...:kaoswt2: it wasn't clear for me...
  11. Kikeluzi

    CityShrimp's Cover Tiles

    Wow! excellent plugin!!!
  12. Kikeluzi

    RMMV Kawaiiland

    \o/ Thank you ( ~ * u*)~ I hope you enjoy! (when u have time)
  13. Kikeluzi

    RMMV Kawaiiland

    K A W A I I L A N D TRAILER STORY Kawaiiland, land of the cuteness, is an island inhabited by various types of creatures, home of the tiny pixies; of the vegetal ones, yasainians; and of the very cute, kemonomiminians! Outside its prevailing population, Kawaiiland often receives visits of...
  14. Kikeluzi

    OcRam - Battle_EX plugin (for MV)

    :kaoluv: Wow, really!? so thank you! I'd love to use it! :D :kaosalute: I'll be cheering for you xD
  15. Kikeluzi

    Summon Core

    Yep -> <SNIP> <- It's in the youtube video description
  16. Kikeluzi

    Summon Core

    Maybe I'll try this one if it is compatible with Yanfly's Row Formation. But it's an older version, right? :p I think that he; Hime; and SumRdudjqiow1231 stopped with their last plugins only available for patreons. So won't be any early or late releases... just get it who pays for it xD...
  17. Kikeluzi

    OcRam - Battle_EX plugin (for MV)

    Ahhh!!! now I got it! I though the force_ids just would add extra enemies! :headshake: SORRY!!! :headshake: I mean to add enemies before battle, for example... * If there's 5 spiders and 5 bats in a map as events that moves... and the player clicks in 1 spider event, a battle would start with...
  18. Kikeluzi

    OcRam - Battle_EX plugin (for MV)

    All skills. Even if I disable Yanfly's Action Sequence and remove all skill notetags, the skill still doesn't works ;_; I liked the plugin proposal because I wanted to make enemies into the battle by checking for enemy events, similar to the Chrono Engine/Trigger.:D So I wanted to add enemies...
  19. Kikeluzi

    Summon Core

    :v I wanted to ask if the plugin is still in progress, but... ...Hey, man... are you okay, right? Someone knows some news about this guy?
  20. Kikeluzi

    OcRam - Battle_EX plugin (for MV)

    It's 1.6.2 =)

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Have spent too much time hammering out with a friend just how to make a reoccurring enemy that permanently learns skills you use against her.
I know what I want in a loose sense. Maybe I should just make a post asking for opinions and suggestions.
Shoot Enemy Off-Screen, Run RPG Maker Game as a Web Server, & Thai Keyboard | RPG Maker News #109

Some people have too strong of an opinion about what maker is the best, I've seen discussions like:
- I prefer VXAce because I like the style of the RTP better than the older releases
- You're worse than Hitler
My number one take away from this game jam is to make small games that are as polished and bug free as possible. Far less dev time, and if the game flops, it matters less because my time investment is much lower. Also, whatever ambitions I have... aim for about 10% of them. They are clearly too high, and will involve stuff that likely won't matter.

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