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  1. jbtwist

    Skill Trees System

    TYVM man, I am also looking for a way to fix that the common events are only called on the map. I've checked the Yanfly MainMenuManager and he fixes it by closing the menu just after that. I am trying, but i do not find a way to do it. Also, I think your way to creating that scene is not the...
  2. jbtwist

    Skill Trees System

    TYVM, it works! Could you explain to me how have you fix that? To start learning plugin programming.
  3. jbtwist

    Skill Trees System

    Hi, ive tried to call a common event, but i cant. I tried copying the way you change the game variables, but i also noticed that gamevariables are not changing in my project. It may be because some plugin? This is my code: class OnLearnCommonEvent extends OnLearnAction { /** */...
  4. jbtwist

    Skill Trees System

    @SomeFire can you write me an example of that? I just want to call one or another common event depending of the skill learned
  5. jbtwist

    Skill Trees System

    I would like to call a common event when learning a skill with this plugin, is that possible?
  6. jbtwist

    Improving Yanfly Skill "Libra"

    Yeah, I noticed later, I am gonna update the code. It doesn't work with GALV's Message Styles plugin, but I am working on fixing it
  7. jbtwist

    Boss Atacking Multiple Times per Turn

    Yeah, I am using STB, ive been searching and ive found a little fix using ITB plugin, but I need a quick fix on it to do as I wish, I hope DreamX reads my post and wants to do it, I think wont be hard for him. If not, I am gonna try that, is not the best solution, but I think will work
  8. jbtwist

    Instant Turn Battle

    Hi, I found your your plugin because I want my bosses to hit multiple times per turn, but even if I have the tag <free_itb_action> to get extra actions even I have a problem with your plugin (and I dont want to use the elemental weakness system) But my main problem with this is that I want to...
  9. jbtwist

    Boss Atacking Multiple Times per Turn

    Hi guys, I wanted a boss to attack multiple times per turn because of reasons, so I thought to code some skills to it like this: My problem is, that if after the first skill the character dies, the skill is going to be used again in him, because my character doesn't collapses untill the 2nd...
  10. jbtwist

    Improving Yanfly Skill "Libra"

    ok, on the discord server some1 resolved this, so im gonna post that code with some corrections to be used by any1: <Before Eval> if (target.isEnemy()) { var id = target._enemyId; $gameSystem.addHpGaugeEnemy(id); var centinela1 = true; var centinela2 = true; var text = target.name() + '\n'...
  11. jbtwist

    Improving Yanfly Skill "Libra"

    Hi guys, while developing my game i noticed that yanfly's libra skill works great, but doesn't shows to the player the status resistences from enemies. I would like to fix that. But i can't. I've been searching through the code to find the way to check enemies status resiscences, and i found...
  12. jbtwist

    CGMV Encyclopedia w/ Bestiary

    Ok, i've been abled to finally make it work, nice job man, but i have questions about custom categories, since you say in the documentation they must be created manually, but you doesn't explain how. Also i dont understand what do you mean with category simbol text in the plugin commands
  13. jbtwist

    CGMV Encyclopedia w/ Bestiary

    It works with this plugins but when i include your plugins, the error occurs, ive forgot to include them into the rar, but i assume you wont have problems installing them: https://mega.nz/#!oNUi2KTD!AoICW5sSmcUGh0Ifun3fI2e-e3Rt3wwOLZ1GNIMkmLk
  14. jbtwist

    CGMV Encyclopedia w/ Bestiary

    Sorry for not answering until now, i was fixing another thing and until end with that didn't wanted to start with this. Ive applied your fix and it remains equal, never works, not even the battle test
  15. jbtwist

    Infinite attacks loop?

    up
  16. jbtwist

    Infinite attacks loop?

    I am resurrecting this post to add updates and new questions, im gonna explain: After some investigation, i've found what I wanted and ive been able to make the infinite attack loop, thanks to using this: BattleManager.queueForceAction(user, skill, target); That's great but now appears a new...
  17. jbtwist

    CGMV Encyclopedia w/ Bestiary

    I am also having problems with loading this plugin: just after start the game appears this: Also, when I change to window mode does this: And if there i push keys, message changes to property 'onKeyDown' I know you will hate me forever for this, but, just for helping you a little bit, here...
  18. jbtwist

    Infinite attacks loop?

    ok, i've found what happens, i've tried everything and didn't work, but when i have disabled ctb battle system, it worked, do you think it is possible to do on ctb?
  19. jbtwist

    Infinite attacks loop?

    what do you mean with typo? you were able to repeat infinitelly the attack? could you upload your proyect so i could check what is wrong in mine?
  20. jbtwist

    Infinite attacks loop?

    I've updated my proyect following srdude guide and now, not only doesn't works your code while previous mine still works, in adition, battle testing doesnt work anymore, it calls to a exception that i cant see because it appear before debug window appears, i have to battle test using a debug map...

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Have spent too much time hammering out with a friend just how to make a reoccurring enemy that permanently learns skills you use against her.
I know what I want in a loose sense. Maybe I should just make a post asking for opinions and suggestions.
Shoot Enemy Off-Screen, Run RPG Maker Game as a Web Server, & Thai Keyboard | RPG Maker News #109

Some people have too strong of an opinion about what maker is the best, I've seen discussions like:
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My number one take away from this game jam is to make small games that are as polished and bug free as possible. Far less dev time, and if the game flops, it matters less because my time investment is much lower. Also, whatever ambitions I have... aim for about 10% of them. They are clearly too high, and will involve stuff that likely won't matter.

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