I'm looking to make a skill that hurts the player/enemy on the turn after the use of the skill
The closest attack I could think of from an already existing game would be Dive/Dig/Fly from the Pokémon franchise, where the Pokémon dig's itself underground (or flies into the air, or dives...
For the game I'm developing, I have decided to add difficulty settings. For example, Hard difficulty: all enemies have +35% on all stats, -30% XP is gained from enemies when defeating them, higher encounter rate.
I've decided to copy and paste all enemies and change their stats to suit...
Hey, so in kingdom hearts every time you defeat an enemy they will show up in your journal giving general information about them.
I was wondering if it was possible to do this and if so would it require a script or could I do it using common events?
Some people have too strong of an opinion about what maker is the best, I've seen discussions like:
- I prefer VXAce because I like the style of the RTP better than the older releases
- You're worse than Hitler
My number one take away from this game jam is to make small games that are as polished and bug free as possible. Far less dev time, and if the game flops, it matters less because my time investment is much lower. Also, whatever ambitions I have... aim for about 10% of them. They are clearly too high, and will involve stuff that likely won't matter.