Hello! I have some events that I want to behave differently depending on which image is chosen for them in the editor
It was straightforwad to check which direction the events facing but I can't for the life of me find a way of referencing the current frame. I'm hoping it's something simple...
Would it be possible for anyone to give me aspecifix example for how one might write code for this? I've been trying to make copied events retain the direction of their original targets and the variable I'm trying to store it in seems to stay at 0 no matter what I try.
I've tried using 'target'...
Hi all! Since the documenation for this seems to be gone, would anyone be able to explain how to reference the game's accurate framerate in a script call?
Trying to use _dt and SceneManager._dt as variables are both resulting in errors.
I'm glad to see this thread isn't dead. I built my game heavily around this plugin, completely excited by it's possibilities, without realizing how old it was.
I uploaded a game prototype only to find that people couldn't load their saved games; getting the error "this._pannerNode.setPosition is...
Some people have too strong of an opinion about what maker is the best, I've seen discussions like:
- I prefer VXAce because I like the style of the RTP better than the older releases
- You're worse than Hitler
My number one take away from this game jam is to make small games that are as polished and bug free as possible. Far less dev time, and if the game flops, it matters less because my time investment is much lower. Also, whatever ambitions I have... aim for about 10% of them. They are clearly too high, and will involve stuff that likely won't matter.