I've noticed an interesting bug with RPG Maker MZ where windows are positioned weirdly.
This bug only seems to affect people with multiple monitors, and there's a good chance it's related to High DPI screens.
In my case, I have 2 High DPI (150%) screens. I use RPG Maker MZ on my secondary...
Do you know Fire Emblem?
N_BustDialog was inspired by Fire Emblem.
It allows for up to 4 busts displayed at the same time, assigned to either the left or right side, and the back or front position:
The busts can be moved between positions.
The plugin also automatically manages the way...
I made this plugin out of curiosity, and figured maaaybe someone might want to use it.
N_Benchmark adds a benchmark option to your game, accessible from within the title screen.
Might be useful to determine how a specific plugin affects your game's performance. It might also be useful for...
N_AutoTextReplace is a simple plugin. All it does is replace text from your "Show Text..." event command with whatever you want it replaced with.
In the above example, my replacement patterns were:
( -> \c(
Changes text color to color 1 before opening bracket...
A picture is worth a thousand words. And an animated one is worth a thousand pictures:
N_WeatherFog gives you procedurally generated fog (using perlin noise).
What does that mean?
No need to spend time creating fog textures or looking for them on the internet.
Do you feel like the touch UI button (the button that's always visible in the top right corner) could be improved?
N_EnhancedTouchUIButton does just that.
What it does
Fixes menu dimensions when touch UI is disabled.
Provides the following touch UI display modes (this does not affect mobiles...
N_Pixelate disables smoothing to make graphics look pixelated.
Here are two screenshots (scaled up to better show the difference) showing the difference between smooth (no plugin) and pixelated (with plugin):
This plugin also happens to be compatible to MV (tested on MV 1.6.2).
You can get...
Tired of changing the player's starting position every time you want to go to the test map to test something?
Then N_TestMap might be for you.
What it does
Adds a "Test map" option to the title screen, letting you go straight to the test map instead of starting a new game.
This option is only...
RPG Maker MZ ships with autosave out of the box, but I feel it's a bit limited. Hence I've made the N_EnhanceAutosave plugin.
What it does
Lets you stop autosaves from increasing the "Save Count" variable (can be turned off).
Lets you disable autosaves for individual maps (for example Test...
This plugin is now available on GitHub (and has been adapted for MZ): https://github.com/Nolonar/RM_Plugins-TitleMap
Just before MZ releases, here's a new MV plugin from me: N_TitleMap
What does it do?
It lets you choose a map, which will be shown instead of the usual Title Screen...
The RMMV documentation lists a couple of meta tags to be used when developing plugins.
Here are the ones listed in the documentation:
This plugin is now available on GitHub: https://github.com/Nolonar/RM_Plugins-HideIdleMouse
Hello everyone. Today I'd like to release a plugin I just made. (I hope I'm doing this right)
I call it: IdleMouse
It simply hides the mouse cursor when idle.
It also hides the mouse cursor...
Currently, regions are numbered from 1 to 255 (with 0 representing no region).
I think it would be nice if we could give some of those regions a name.
The reason I would like this feature, is because there are plugins that make use of regions to add features that aren't available out of the...
While browsing through default maps for inspiration, I noticed something interesting: Autotiles disappearing behind A tiles.
This is what it looks like:
and here's what I got when I tried to do it myself:
As you can see, autotiles disappearing behind A tiles provide an incredible sense of...
I'm currently making a new game (my first RMMV game).
I used to work with RM2k, so I have a rough understanding of how to use RMMV.
For my tutorial, I have a forced battle. The first thing that happens in the battle, is my character gets attacked by an enemy.
The event basically goes like this...
Bug: StorageManager.saveToLocalFile() throws exceptions
How to Replicate the Bug:
Make sure there's a whitespace character in your project's path, for example: "C:\RPG Maker MV\MyProject"
Make sure your project already contains a "save" directory, for example by saving once or...