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  1. Andronius

    RMMV NORMORT QUEST! by Andronius

    Synopsis This is Rune, a realm of incredible beauty, sprawling wonder, mystical heritage and, in some places, ancient evil of unimaginable power. Ten centuries of peace have ruled the land, and the Dark Days are now forgotten. The vast forests and sparkling rivers are full of life, and commerce...
  2. Andronius

    HELP! [YEP] Yanfly Plugins Order | How to organize them?

    Hello, everyone! :kaohi:I hope I'm posting this question in the right place (I did try to ask several ppl currently online, with no success... what's happening to the community?! ppl used to be kind, caring, and helpful to each other in the RPG Community! :kaoeh:); if I'm not posting in the...
  3. Andronius

    Yanfly's Actor Transformations Lunatic Code: how to use?

    Hello everyone. Just downloaded @Yanfly's Actor Transformations Lunatic Code, but I'm having trouble setting it up. I'm sorry to ask this, and I hope I'm posting this question in the correct place, (perhaps it's something very easy and obvious for those familiar with Coding and Lunatic Mode)...

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Here's this for an idea I might do: A Touhou RPG set in the universe of the Hoi4 mod "The New Order: Last Days of Europe". Expect BurgSys Yukari, the Great Fairy Trial, and funni clock Flandre
The thing I don't like about VRMMORPG anime is that they're unrealistic. I mean, we know we have a lot of ping issues, latency, and desync. Would be funny if you shoot a player and they immediately teleport somewhere because "ha, your internet suck!".
I've decided to try and be more social and less nervous about engaging. I'm always over thinking things - from now on when I'm worried or don't get something I'll just ask.
Sometimes a mechanic that is meant to add challenge is just annoying. Even the Final Fantasy games did not completely escape this pitfall of design. (FF8 draw system I'm looking at you - grrrr)
starting working on the sprites for one of my games major antagonists finally. here's the first frame of his chanting motion in battle.

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