But how would I set it so the sound would play until all the text is drawn and stop when all the text is drawn. Is there a way to set up a common event that checks if text is being drawn and play a sound effect when it is?
Lets say that I put \. to make the text wait 15 frames, I would have to do that after every single letter in every single dialogue, or after every word. Might there be a script that would do the same thing?
When I display text for dialogues and stuff like that, the game draws the text way too fast. This makes it so the player can skip any line of text by pressing z or enter twice, the first time showing the rest of the text, the second one skipping it. Is there a way to control how fast text in...
Got distracted... again. So now I'm on project.... 5? 6? I can't even remember off the top of my head how many plugins I have in the works. Though I blame the latest two on a coding youtuber I watch occasionally. He codes in C++ but walks through the process well enough that it inspires me to do similar things for JS plugins. So... blame him for my lack of activity. lol