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  1. OpheliaEnigma

    If your game is already too advanced you can always fix any compatibility issues by coding or...

    If your game is already too advanced you can always fix any compatibility issues by coding or asking someone to code plugins for that purpose. Switching to MZ won't save you forever, in a few years, it will also get outdated and computer architecture will render it obsolete unless you keep...
  2. OpheliaEnigma

    Recover On Level Up Plugin

    Recover On Level Up Plugin+1.0.0 OpheliaEnigma Introduction This plugin recovers a certain percentage to HP, TP, and MP on each level up. Features This plugin allows us to do the following features without the need for any plugin command or any additional effort from the game's developer...
  3. OpheliaEnigma

    Always Escape Plugin

    Always Escape Plugin+1.0.0 OpheliaEnigma Introduction Allows the player to always escape any escapable battle successfully. Features This plugin allows the player to always escape any escapable battle successfully. Lets players avoid any optional battles, perfect if the developer does not...
  4. OpheliaEnigma

    MouseHover Plugin

    Mouse Hover Plugin+1.0.0 OpheliaEnigma Introduction Allows the player to highlight menu options by hovering with the mouse. Features This plugin allows the player to highlight menu options by hovering with the mouse. This works for the show choices command, menu options, etc. How to Use...
  5. OpheliaEnigma

    Gta 4 was great at the time, but has a very slow start and the story tends to drag a lot for me...

    Gta 4 was great at the time, but has a very slow start and the story tends to drag a lot for me. I also agree dragons dogma is an excellent choice. Fable will always have a special spot on my heart, however it really is a very dated game.
  6. OpheliaEnigma

    Enemy Kill Counters Plugin

    thank you :) I'm really happy that my plugin was useful. And, of course, if there is anything you don't understand about it don't hesitate to ask!
  7. OpheliaEnigma

    RMMV move player without walking

    Exactly like @Andar said. An example would be something like this:
  8. OpheliaEnigma

    [XP] Text-Based Battle script? (Battle Log(?))

    @Doinathing Ups... I'm really sorry, but I misread and only now noticed this was about RPG Maker XP. I thought it was MV :/ I guess when a girl tries doing too many things at once ends up doing everything wrong :p. I'm really sorry but I think I can't help much with XP
  9. OpheliaEnigma

    [XP] Text-Based Battle script? (Battle Log(?))

    If there isn't a script like that, I would like to make one. May take a while (some days) though, I'm really busy lately unfortunately :/. From what you describe, I think it may be an easy thing to do.
  10. OpheliaEnigma

    Level up friendship to join party?

    of course! To do that, I would look into the engine's "variables". The engine has variables that can be defined/changed/checked through event commands. You can increase a variable by 1 each time the player completes a certain quest or a certain battle. Then, on another event (maybe when talking...
  11. OpheliaEnigma

    Choice List Placement Plugin

    Choice List Placement+1.0.0 OpheliaEnigma Introduction Allows the developer to change the position of the choices box when a certain game switch is active. Features This plugin allows us to do the following features without the need for any plugin command or any additional effort from the...
  12. OpheliaEnigma

    Developer Link Plugin

    Developer Link Plugin+1.0.0 OpheliaEnigma Introduction Allows the user to link to a specific URL or email at the title screen or during the game. It can be used to link to the developer's site, contact email or the game's page. Features This plugin allows the developer to set a link on the...
  13. OpheliaEnigma

    RMMV Plugin parameters and performance question

    Unless the plugin is really badly written, I would say doing that would only speed up the initial loading of the game. Whenever the code is reached the parameters should be parsed already and there won't be any aditional performance issues. Exception: - What if the plugin's parameter is a...
  14. OpheliaEnigma

    Enemy Kill Counters Plugin

    Enemy Kill Counters Plugin+1.0.0 OpheliaEnigma Introduction Allows the developer to save the number of defeated enemies on different game variables. Features This plugin allows us to do the following features without the need for any plugin command or any aditional effort from the game's...
  15. OpheliaEnigma

    RMMV How to simplify this code?

    I agree with caethyril, you can safely romeve your _p function as long as you replace all of its usages. Also, there are multiple improvements we can make to your friend's code. Note how, in certain situations, this code _p($gameSystem) can be evaluated a maximum of four consequent times and a...
  16. OpheliaEnigma

    Step Rewards Plugin

    Step Rewards Plugin+1.0.0 OpheliaEnigma Introduction This plugin allows the user to attribute rewards (through a common event) after a certain number of steps has been given by the player while possessing a certain item, armor or weapon equipped or while a certain switch is active. Features...

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Illuminati may be just a cover-up for the actual secret society of Illuminaughty. :kaojoy:
Got distracted... again. So now I'm on project.... 5? 6? I can't even remember off the top of my head how many plugins I have in the works. Though I blame the latest two on a coding youtuber I watch occasionally. He codes in C++ but walks through the process well enough that it inspires me to do similar things for JS plugins. So... blame him for my lack of activity. lol
It's my birthday today! Mom and I went to my favorite Japanese restaurant for lunch and they gave me a Japanese dessert as a birthday surprise. Their salad is SO GOOD. Now we're back home chilling!
Game Theory is great to practice and all... but it is zero substitute for playtesting a game and saying, "Am I having fun?".
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