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  1. quakerori

    how do you make a tutorial on the battle system?

    since i'm considering having a battle system for my game, i should have a bit of a tutorial to show you the ropes. but then i find it kind of hard to understand the commands in the battle system, so i wonder how you make tutorials like in OFF
  2. quakerori

    can someone simplify how elements work?

    i I don't seem to get the first part but thank you, I seem to understand a bit now
  3. quakerori

    can someone simplify how elements work?

    I'm still not sure how elements work in 2k3 the only thing I know about them is that the letter symbolizes how strong they work against who is weak against that specific element?
  4. quakerori

    an idea that I want to have in the game

    well what I want to make is that a character can change its moveset from only attacking one enemy to all the enemies on the screen, and vice versa I've thought of using the change actor class event but that doesn't seem to work, since when I use it outside of battle it crashes the game, and...
  5. quakerori

    an idea that I want to have in the game

    as I'm making a game with only three characters, I want to spice up the third character by giving it the power to switch forms from, attacking one enemy with heavy damage, and the other form dealing damage to everyone I feel like I've already figured it out, but I still don't exactly know how...

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Illuminati may be just a cover-up for the actual secret society of Illuminaughty. :kaojoy:
Got distracted... again. So now I'm on project.... 5? 6? I can't even remember off the top of my head how many plugins I have in the works. Though I blame the latest two on a coding youtuber I watch occasionally. He codes in C++ but walks through the process well enough that it inspires me to do similar things for JS plugins. So... blame him for my lack of activity. lol
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Game Theory is great to practice and all... but it is zero substitute for playtesting a game and saying, "Am I having fun?".
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