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  1. CrasheR

    RMMV Move That Box! (DEMO) (puzzle game)

    Come, join Move That Box! DISCORD! https://discord.gg/XByDxH3xUW
  2. CrasheR

    v1.1 - Demo Major Update. Hopefully by making fixes I haven't broken something even more...

    v1.1 - Demo Major Update. Hopefully by making fixes I haven't broken something even more. Full list of changes: https://crashykk.itch.io/move-that-box/devlog/274064/v11-demo-major-update
  3. CrasheR

    RMMV Move That Box! (DEMO) (puzzle game)

    Links in the first post updated. Full list of changes: - Added autosave, - After holding down the 'tab' button, the game zooms out to show the entire map, - Steps in the challenges are now subtracted and when they reach zero, the player is teleported outside challenge, - Mouse input has been...
  4. CrasheR

    Demo is now live!!! https://crashykk.itch.io/move-that-box

    Demo is now live!!! https://crashykk.itch.io/move-that-box
  5. CrasheR

    RMMV Move That Box! (DEMO) (puzzle game)

    General infromation: Maker: RPG Maker MV Genre: Puzzle game Project status: Demo! (Full game avaliable when its ready :D) Language: English SUPPORT THE GAME ON KICKSTARTER Download: (At Itch.io you can also find a downloadable version for Mac and Linux.) (The game in this version may...
  6. CrasheR

    [ATTACH] New, more retro, title screen! Playable demo will be available soon.

    New, more retro, title screen! Playable demo will be available soon.
  7. CrasheR

    Boss #1 - All 3 phases. [IMG]

    Boss #1 - All 3 phases.
  8. CrasheR

    [MEDIA]

  9. CrasheR

    [MEDIA]

  10. CrasheR

    [MEDIA]

  11. CrasheR

    My winter pack is now free on itch.io! https://crashykk.itch.io/crashykk-winter

    My winter pack is now free on itch.io! https://crashykk.itch.io/crashykk-winter
  12. CrasheR

    RMMV Show Variable and screen in real time.

    Event looks like this: Variable x = number of steps, Pressing arrow key + moving (hiting wall etc doesnt count as a move) = Variable x + 1. if finished in 0 - 10 steps = variable x = 0 - 10 = you get 3 stars, If finished in 15 - 20 steps = 2 stars, If finished in 20 or more steps = 1 stars. I...
  13. CrasheR

    RMMV Show Variable and screen in real time.

    My variables are already set up. I wrote an common event that adds +1 to variable "steps" every time player moves. Works fawlessly. I just need to show that number on screen. I saw SRD_HUDMaker, but its needs core plugins to run. I dont want to put some unessesary plugins to my game. I can use...
  14. CrasheR

    RMMV Show Variable and screen in real time.

    Hello, im making a puzzle game where I want to show player how many steps he has done on the map. I need to show variable on map that will update in real time every time player makes a move = every time variable goes up. 1. Show variable on screen, 2. Update it when player moves, 3. Turn it off...
  15. CrasheR

    [IMG] [MEDIA]

  16. CrasheR

    [MEDIA]

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    [MEDIA]

  18. CrasheR

    [MEDIA]

  19. CrasheR

    RMMV Black Hills: Revisited

    Revisited is upgraded version of Black Hills Mansion previously released at Konrad Championships II 2020. Story: A young policewoman, Clara Witch, receives an SMS with coordinates that may lead her to the place where 4 missing people are being held. Despite the fact that this place is in the...
  20. CrasheR

    [ATTACH] Trying to make some horror "Corpse Party" style tileset.

    Trying to make some horror "Corpse Party" style tileset.

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animated message windows <3
or message window that uses background images that can be animated?
Still need to fix some things, but it's going great so far :)
CEPjLJn.gif
just when I thought one of the greatest game of all time couldn't get any better, they announce a new dlc for it.
For anyone interested: there's another huge humble bundle with JRPG assets + a game jam starting next month - it's for a good cause, so check it out <3
Turning a specific vibe into reality is incredibly difficult. For instance, this song is one of the ones I listen to when working on my post apocalyptic project, and getting it's "feeling" into the game has been a real challenge.

I don't just wanna regurgitate the numbers I see, I wanna actually understand the calculations I'm making so I'm probably gonna make a post later with some calculations and what I THINK they mean to get some advice and corrections.

Edit: All (Most) of these will be tested in game prior. I just wanna make sure I understand what's going on under the hood if you will.

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