Links in the first post updated.
Full list of changes:
- Added autosave,
- After holding down the 'tab' button, the game zooms out to show the entire map,
- Steps in the challenges are now subtracted and when they reach zero, the player is teleported outside challenge,
- Mouse input has been...
Maker: RPG Maker MV
Genre: Puzzle game
Project status: Demo! (Full game avaliable when its ready :D)
SUPPORT THE GAME ON KICKSTARTER
(At Itch.io you can also find a downloadable version for Mac and Linux.)
(The game in this version may...
Event looks like this:
Variable x = number of steps,
Pressing arrow key + moving (hiting wall etc doesnt count as a move) = Variable x + 1.
if finished in 0 - 10 steps = variable x = 0 - 10 = you get 3 stars,
If finished in 15 - 20 steps = 2 stars,
If finished in 20 or more steps = 1 stars.
My variables are already set up. I wrote an common event that adds +1 to variable "steps" every time player moves. Works fawlessly. I just need to show that number on screen.
I saw SRD_HUDMaker, but its needs core plugins to run. I dont want to put some unessesary plugins to my game.
I can use...
Hello, im making a puzzle game where I want to show player how many steps he has done on the map. I need to show variable on map that will update in real time every time player makes a move = every time variable goes up.
1. Show variable on screen,
2. Update it when player moves,
3. Turn it off...
Revisited is upgraded version of Black Hills Mansion previously released at Konrad Championships II 2020.
A young policewoman, Clara Witch, receives an SMS with coordinates that may lead her to the place where 4 missing people are being held. Despite the fact that this place is in the...
Turning a specific vibe into reality is incredibly difficult. For instance, this song is one of the ones I listen to when working on my post apocalyptic project, and getting it's "feeling" into the game has been a real challenge.
I don't just wanna regurgitate the numbers I see, I wanna actually understand the calculations I'm making so I'm probably gonna make a post later with some calculations and what I THINK they mean to get some advice and corrections.
Edit: All (Most) of these will be tested in game prior. I just wanna make sure I understand what's going on under the hood if you will.