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  1. RampartCratylus

    A Revising "Book of Techniques"?

    If I really wanted to get what I wanted out of the mechanic, there would likely be additional refinement such as the presence of 'accents' for some words, just as ways of flavoring the ability in question. Maybe the defense buff doesn't give solely defense this way, but mitigates the Def buff...
  2. RampartCratylus

    A Revising "Book of Techniques"?

    Well, this isn't how I had envisioned it. The words would be slotted prior to combat, and what you could use would be decided unless you chose to rearrange the word order. But yeah, words would have different contexts and so forth. That's part of the big appeal. My dream ideal would be for...
  3. RampartCratylus

    A Revising "Book of Techniques"?

    Lost Magic seems similar to what I had in mind, but I suppose mine was more abstract- in a way derived from the Orbment system of the first two Trails in the Sky games where you'd equip various gems of a sort and depending on the allotment of elements, would get different spells out of it. In...
  4. RampartCratylus

    Kiseki Series and In-Depth Lore

    Right. I've been meaning to get the Crossbell titles, but I'd need to learn Japanese :P , which might not be an ill-advised endeavour. But really, the Trails games have been a major source of inspiration in how I pace/plot/etc. I learned from Sora no Kiseki especially how to pace for dramatic...
  5. RampartCratylus

    A Revising "Book of Techniques"?

    This one is a bit off-kilter, but seeing as I'm brainstorming, I thought I'd ask. Essentially, for a spell-caster class, you'd have a book that determined what kinds of spell they could use. As you go through the game, you'd learn various words in the language contained in the tome, and...
  6. RampartCratylus

    Plot and Character Feedback

    Here's some lore I developed for the background to a religious cult system in my world. _______ Roughly 1,250 years ago, the primary hub of 'civilization' was concentrated in the Theocratic union of Aclodius, where the religion of the Azerama more or less suffused every aspect of life. The...
  7. RampartCratylus

    Kiseki Series and In-Depth Lore

    Which annoys me to no end. I really would like to play the Crossbell Arc at some point, as it seems to be a point at which many plot threads intersect. But perhaps the most interesting to me is The Third Sora No Kiseki where you play as Kevin simply because it has heaps and tons of lore...
  8. RampartCratylus

    Plot and Character Feedback

    In the story I've been developing, I want the main antagonistic force to be rather obscure, but tied to the tourism agency of the country you primarily explore. The reason for this is: - The tourism agency presupposes a historical awareness of the country - They have tons of excess capital...
  9. RampartCratylus

    Thoughts on RPGs with lots and lots of characters?

    I think it depends on the kind of atmosphere the game cultivates. In Suikoden II with its overall theme of war and unity in the face of the odds, it made sense to have a large cast as it brought you into closer contact with the world, which was important for the way it developed overall. 
  10. RampartCratylus

    "Wacky" Magic Mechanic

    In part inspired by the variations on the same spell I saw in Dissidia, I was thinking of having a mechanic in which if you put a character into a sleep status, his magic casting ability doesn't merely become stronger- but wackier, with additional effects as opposed to mere damage. For...
  11. RampartCratylus

    Battlefield "Enchantments"

    The point of most of my design philosophy is that if it sounds 'off', to keep working on it to see if you can utilize it in some novel way for interesting combat. It would extend beyond mere curse mechanics into sorts of spell-casting/skill pre-conditions. But the idea has some integral...
  12. RampartCratylus

    Battlefield "Enchantments"

    Despite the hi-falutin title for this topic, what I had in mind is really quite simple. In this game mechanic I was thinking of having a boss (for example) cast a spell- call it Curse 1.  This Curse would act in a sense to open up another menu of commands on the part of the boss, and even...
  13. RampartCratylus

    Kiseki Series and In-Depth Lore

    That's cool. Keep it up though, because SC really pulls out all the stops. FC is more the 'world building' title as I see it.
  14. RampartCratylus

    Kiseki Series and In-Depth Lore

    Yeah, it actually starts very slow. Ramps up slow. By the end of the FC which is a long game, the full scope and breadth of the overall story-line begins to become manifest.
  15. RampartCratylus

    Kiseki Series and In-Depth Lore

    No I'm with you in many relevant capacities. Since I'm not getting a PS3/Vita I watched a lot of Sen no Kiseki on my computer. Really really really liked both Trails in the Sky titles, hope the Third one gets localized too. A lot of my approach in storyboarding takes from Trails ultimately...
  16. RampartCratylus

    Kiseki Series and In-Depth Lore

    Cold Steel is a bit of an experiment with Persona, but they've quite clearly laid out the world with a theme for each major country and so forth. I think what they've nailed is the double-helix structure of emotion/information. They manage to marry the world to its characters so that they...
  17. RampartCratylus

    Kiseki Series and In-Depth Lore

    Hey y'all, I was wondering if any of you guys are fans of the various Kiseki titles. I am a total lore junkie, so to find a JRPG that had a compelling world and set of motivations for its characters was a veritable Godsend for an otherwise stuffy genre. I'm primarily amazed by their pacing...
  18. RampartCratylus

    Call all Foodies and Lovers of Food!

    Massive foodie, which isn't tough when your father is in the food biz.  When I was abroad a year or so ago, I would make tons of home-made curry of various sorts- generally Thai. Massaman, Green, Red, Yellow- the works. A lot of hardwork went into the process, but it was ultimately worth it...
  19. RampartCratylus

    Plot and Character Feedback

    Owing to the unwieldy nature of my previous experiment (not saying this isn't), I've decided to give another story that took me by my suspenders a shot.  _________________________________ This game is influenced by a variety of titles narratively, specifically Suikoden I would think, and...
  20. RampartCratylus

    Plot and Character Feedback

    Hey everyone, it's been a while. I find myself once again subjected to the typical 'self-deprecation' regarding storyboarding.  The central problems are the wholly farflung nature of the project I've concocted, and the floatiness and lack of centrality all of this has. It seems needlessly...

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Today, I tortured my internet by downloading 20 files at once and then I played a guessing game as to which would finish their download first :kaojoy:
Oh god, just watched HawkZombie's stream of my game and realised that *none* of the branching scenes work properly. One has no character graphic, one soft locks due to a passability issue, and one doesn't have its autorun set to the right trigger. I've got first prize in the bag, baby.
Frustrated, as always. I took a break from working on games and when I turned back to working on them again, bam! Slapped in the face with more errors. Such is the pain of working on any project, I suppose.
Checking out the Judge's Round Table. Really cool getting their perspective in a Q/A environment like this.
I'm heading back to Orlando tomorrow! Dad said he's going to take me to my favorite arcade and maybe Aquatica.

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