motion guard: user
MOVE user: target, front, 10
motion swing: user
Notetag is like this.
In this situation, no matter how much BP is used, action effect is used only once in notetag...
I'm using Olivia's Boost Point System plugin(https://fallenangelolivia.itch.io/boost-point-system) and Yanfly's Action Sequence plugins.
I want to use <Boost Repeats> notetag to increase the number of repeated hits, but the problem is that I don't know how to apply it in Action Sequence...
I need a plugin that if player has the specified state, then change the entire HP bar to some color and change the HP number to a question mark.
I'm thinking about make a state that will change the player's HP bar to a color like black or white during the battle so that the remaining HP cannot...
Oh god, just watched HawkZombie's stream of my game and realised that *none* of the branching scenes work properly. One has no character graphic, one soft locks due to a passability issue, and one doesn't have its autorun set to the right trigger. I've got first prize in the bag, baby.
Frustrated, as always. I took a break from working on games and when I turned back to working on them again, bam! Slapped in the face with more errors. Such is the pain of working on any project, I suppose.