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  1. bruncket


    NEW UPDATE! -fixed balance issues (i hope) -new enemy variants -fixed some bugs that would cause the player to be locked out of areas -added some warnings about entering certain places underprepared -removed the ability for confusion to attack friendlies (i think it causes the game to crash...
  2. bruncket

    how da heck do i change my pfp

    how da heck do i change my pfp
  3. bruncket


    FRIENDS is a game concept ive been working on for about 2 years now, and just finally got a working playable build out, its only the first part, basically the prologue. what i have so far takes around an hour to complete, so its almost a "full" experience, but i plan on adding a whole lot more...

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I sweep the floor. My brother, "You didn't do a good job. There are dust bunnies everywhere." He sweeps the floor weeks later. "I just swept. Why are there dust bunnies everywhere?" Me," Guess you didn't do a good enough job."
Today, I tortured my internet by downloading 20 files at once and then I played a guessing game as to which would finish their download first :kaojoy:
Oh god, just watched HawkZombie's stream of my game and realised that *none* of the branching scenes work properly. One has no character graphic, one soft locks due to a passability issue, and one doesn't have its autorun set to the right trigger. I've got first prize in the bag, baby.
Frustrated, as always. I took a break from working on games and when I turned back to working on them again, bam! Slapped in the face with more errors. Such is the pain of working on any project, I suppose.
Checking out the Judge's Round Table. Really cool getting their perspective in a Q/A environment like this.

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