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  1. RMMV Removing Item Event When Another Plug-In Menu Closes

    Hello all, A friend of mine and I are creating a game that utilizes a crafting system (Thank you Szyu for your amazing plug-in). We want to be able to allow others to view the crafting recipes anytime, but only craft the items at crafting stations (not in the menu). The workaround that we found...

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I think I'm going to make each equippable item in my fantasy RPG grant a skill while its worn (in addition to the character's learned skills). Equipped gear that might be weaker in stats can still be useful in certain situations if the skill they grant exploits a weakness or resists a strength in the monsters being fought. This could potentially open up lots of build strategies to play with for fun.
A lot of those cool RPGs allow players to import their own portraits.
Thus, we shall have that, too. :kaojoy:
Finally, deleted my Reddit account
I cant say I dont regret it, I honestly liked FMA subreddit, but nah, reddit succs
What was the worst (most difficult) part of developing your game?
need a time to not open my MV,still addicted with new vegas

i wonder what addiction effect behind playing new vegas too much,maybe INT & Science gone worse in many days :D

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