Ah okay thanks! I didn't know that the animation tab could also provide a flash screen, but how do I add it so that when the player is hit, the animation will play? Do I have to put it in the script of the chrono engine or in common events?
Hi guys, I wanted to have a quick question.
I wanted to have a player feedback by having the screen flash or shake when the player and/ or the enemy are hit, the disable knock-back function does so little, and I want to let the players know that if they hit the enemy or that they have been hit...
Hi people, I want to ask a question about the plugin of Galv Map Projectiles, I still cannot get my head around it.
I want to make a boss fight sequence with RPG Maker MV, but I can't really get the plugin to work with me. It is for my sonic fan game.
I don't want to use the standard battle...
That is actually a nice idea, thanks, I think I will see what I can get with eventing and fast parallax scrolling and move on from there. (changing the switches and what not.)
thank you for the replies, my question has been answered. thank you.
Dear people of the forum,
I had a question about a certain mechanic that I wanted to use in my game.
It's about snowboarding because I had an idea that a character is going to snowboard down in a parallax side view scroller or top-down. The only problem I have is:
How can I make the character...
Could not for the life of me figure out how to implement the dual/triple techs in Touch the Stars in a player-friendly way. Was describing all the problems to my wife and just rubber-ducked a solution that should work brilliantly.
I think I'm going to make each equippable item in my fantasy RPG grant a skill while its worn (in addition to the character's learned skills). Equipped gear that might be weaker in stats can still be useful in certain situations if the skill they grant exploits a weakness or resists a strength in the monsters being fought. This could potentially open up lots of build strategies to play with for fun.