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  1. RPG Maker Birthday Bash!

    That was my understanding, that it wasn't a competition, just a challenge. And anyone who finished by the deadline got a prize. However, it seems some people who finished didn't get a prize, thus the confusion.
  2. Lemuria (demo)

    Thanks for your support. :) I want to get back to working on this soon.
  3. 3D for 2D drawing. Need a help.

    I'm not sure what you think I said, but you just described makehuman almost exactly as I did. Blender is definitely a modeler and renderer as well.
  4. 3D for 2D drawing. Need a help.

    My understanding is that it creates models using "building blocks" and is neither a true modeler nor a poser/renderer like Daz Studio.
  5. Just what makes an RPG...An RPG?

    Actually, I think I confused Risk with an entirely different game. Maybe Stratego?
  6. Just what makes an RPG...An RPG?

    I have to agree. Without the randomness, you have a strategy game like Risk.
  7. Your favorite Music making software?

    There are people who use it as their DAW. These people are not well.
  8. Your favorite Music making software?

    What DAW uses musical notation? Musical notation is useful for reading and performing music, but it's the least efficient way to compose.
  9. Your favorite Music making software?

    FL Studio, hands down.
  10. Game with Classes and Skill Tree

    Well, yes. Obviously, because you have the example to cite.
  11. What's the WORST advice you can give as a game developer?

    Addendum: If it's something really obscure, it doesn't have to be accurate. Who is going to know?
  12. I'm never buying RPG Maker ever again.

    1. What, are you running it on an abacus? If your computer can't handle steam in the background, it can't handle modern games. Or even older ones. 2. Steam has privacy settings, so this is a non-issue. If you want to argue that Valve will sell your data or use it for their own advantage...
  13. I'm never buying RPG Maker ever again.

    I've never understood all the hate against Steam. Every single argument against it that's ever been posed has been either ignorance, misstating facts, or repeating lies that hackers used to tell about it (until they figured out how to defeat it, now they love it.) Steam is nothing more than a...
  14. Just what makes an RPG...An RPG?

    Well, there's a funny thing about genres: they are arbitrary labels strictly for the purpose of marketing. This is true for any medium. Now, I know someone is thinking "That's not true, I only like genre X, so genre must mean something." The publishers know you only like "genre X" so if they...
  15. Just what makes an RPG...An RPG?

    RPG has come to mean a wide range of things. The Fallout franchise is a perfect example of this, starting as a turn-based traditional RPG then becoming more of an FPS/RPG/Sandbox hybrid. In fact, there are few games these days that don't have some RPG features.
  16. changing roles mid game

    I don't think that can do anything beyond frustrating players.
  17. Lemuria (demo)

    Update: My bathroom is basically finished. However, I have an interview for a job that will likely take up a lot of my time if I get it. I'll continue working on this, but it will be a long time between updates. Thanks for your support.
  18. What's the WORST advice you can give as a game developer?

    Ah, Draco in Leather Pants. There are a few fixes for this besides just giving in and making the character more sympathetic. Making the character less physically attractive, having them cross the Moral Event Horizon. You'll know you succeeded when your friend complains you've made the villain...
  19. What's the WORST advice you can give as a game developer?

    Those of us without epilepsy don't realize how low the threshold can be. What you call seizure-inducing may only be a bit of blinking to the rest of us. Which games gave you problems?
  20. What's the WORST advice you can give as a game developer?

    TBF, a lot of classic science fiction was like this. In fact, Asimov wrote nothing but this. But on a related note with bad advice: You don't need conflict or even a plot, just really interesting characters.

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Could not for the life of me figure out how to implement the dual/triple techs in Touch the Stars in a player-friendly way. Was describing all the problems to my wife and just rubber-ducked a solution that should work brilliantly.
I think I'm going to make each equippable item in my fantasy RPG grant a skill while its worn (in addition to the character's learned skills). Equipped gear that might be weaker in stats can still be useful in certain situations if the skill they grant exploits a weakness or resists a strength in the monsters being fought. This could potentially open up lots of build strategies to play with for fun.
:kaojoy:
A lot of those cool RPGs allow players to import their own portraits.
Thus, we shall have that, too. :kaojoy:
Finally, deleted my Reddit account
I cant say I dont regret it, I honestly liked FMA subreddit, but nah, reddit succs
What was the worst (most difficult) part of developing your game?

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