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  1. NikkiKaji

    RMMV Display Current BGM on map HUD

    Hi, I was wondering if anyone would be able to make an extension that allows me to display the current BGM on the map? I want it to be a part of the HUD, similar to how the Danganronpa games do it (it's displayed in the top left corner): I would also need it to be able to be triggered by a...
  2. NikkiKaji

    RMMV Parallel Quick Time Event

    Hello, I'm looking for a QTE plugin for my game, where you have to input buttons in a certain sequence in order to break free from an enemy before your health depletes to 0, or before an enemy catches you on the map. I originally wanted to use this plugin, but the problem is that all events in...
  3. NikkiKaji

    DreamX_ITB and State Restrictions

    Plugin: https://forums.rpgmakerweb.com/index.php?threads/instant-turn-battle.58464/ There seems to be an issue with this plugin and using state restrictions like "attack an enemy" or "attack an ally". Instead, it completely skips the affected actor's turn. I don't think it's a compatibility...
  4. NikkiKaji

    Remove Party Command Entirely Plugin

    I'm basically looking for a plugin that doesn't allow the player to press X and bring up the party commands (escape, battle, etc). I tried the plugin here, but it's incompatible with Dream X's ITB system. When it's the player's turn, they end up getting infinite chances to escape. I tried...
  5. NikkiKaji

    Patch That Allows Javahut_AudioManager To Play the Same SE on Different Events

    Plugin in Question: https://forums.rpgmakerweb.com/index.php?threads/javahuts-audiomanager-extension-1st-plugin.67619/ I know that this plugin was abandoned a while back, but so far it's the only ambient audio plugin I've come across with both reverb and the panning effect for events. Other...
  6. NikkiKaji

    State Icons Are Displaying Underneath Dragonbones Enemies

    Plugins: Yanfly Buffs & States Core, KELYEP_Dragonbones Well...I guess this is kinda self explanatory with the title. The state overlay is displaying just fine, but the actual state icon (in this case, the frozen state) is showing up beneath the dragonbones enemy. On normal, non-dragonbones...
  7. NikkiKaji

    Creating a Counterattack Item

    Hello, I'm back with another javascipt problem haha. I almost had this one solved, but I seem to be having a bit of trouble... Currently, I am using yanfly's buffs and states core (http://www.yanfly.moe/wiki/Buffs_%26_States_Core_(YEP)) to create an item that, when used, counters the next...
  8. NikkiKaji

    States not being properly applied to enemies? (Buff/States, Auto Passive States)

    Hello. As the title implies, I'm trying to create a weapon that has a chance to apply a negative state onto an enemy whenever a physical attack is used, but it's not working quite right. So, first, I creative a passive state called "freeze chance" using yanfly's auto passive state, and set that...
  9. NikkiKaji

    MOG Weather EX 'addChild' of undefined error with Camera Core

    Program: RPG Maker MV 1.5.1 Plugin link: https://atelierrgss.wordpress.com/rmv-weather-ex/ and http://sumrndm.site/camera-core/ Error screenshot: I'm getting this error when starting a new project and only enabling Mog's weather plugin and srd's camera core plugin. Strangely enough, I have an...
  10. NikkiKaji

    Project Pokemon Luminous

    Hello fellow RPG Maker users! My name is NikkiKaji, but you can just call me Nikki. I'm somewhat new to RPG Maker XP, but have actually learned quite a bit from the people around here. So, now, i'm happy to announce that I am beginning my own project: Pokemon Luminous. Pokemon Luminous is a...

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Could not for the life of me figure out how to implement the dual/triple techs in Touch the Stars in a player-friendly way. Was describing all the problems to my wife and just rubber-ducked a solution that should work brilliantly.
I think I'm going to make each equippable item in my fantasy RPG grant a skill while its worn (in addition to the character's learned skills). Equipped gear that might be weaker in stats can still be useful in certain situations if the skill they grant exploits a weakness or resists a strength in the monsters being fought. This could potentially open up lots of build strategies to play with for fun.
:kaojoy:
A lot of those cool RPGs allow players to import their own portraits.
Thus, we shall have that, too. :kaojoy:
Finally, deleted my Reddit account
I cant say I dont regret it, I honestly liked FMA subreddit, but nah, reddit succs
What was the worst (most difficult) part of developing your game?

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