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  1. SpookySoul

    VE - Throwable Objects

    Ah I see, thank you! I can definitely do that!
  2. SpookySoul

    VE - Throwable Objects

    Very cool plugin! Just a little problem... I am using the Front-view battle system with Yanfly's Battle Engine Core to display the actor's battle sprite on the actor hud. Now, I want to throw stuff upwards (from the bottom up), not left and right. Is it possible to make that? :P
  3. SpookySoul

    [XDE] xDGameStudios Engine - CodeLanguage (NEW v2.0)

    Thank you so much! You saved me!  :)
  4. SpookySoul

    [XDE] xDGameStudios Engine - CodeLanguage (NEW v2.0)

    Great plugin, works great for me! I was wondering if you could add a way to have multiple coded languages/sets. In my game, I want to have different kinds of races, each with it's own language. Like:   "A" = z, k, o,... Set 1: A ---> z Set 2: A ---> k Set 3: A ---> o And so...

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was rendering a video and window decided to bsod on me :D fun
Could not for the life of me figure out how to implement the dual/triple techs in Touch the Stars in a player-friendly way. Was describing all the problems to my wife and just rubber-ducked a solution that should work brilliantly.
I think I'm going to make each equippable item in my fantasy RPG grant a skill while its worn (in addition to the character's learned skills). Equipped gear that might be weaker in stats can still be useful in certain situations if the skill they grant exploits a weakness or resists a strength in the monsters being fought. This could potentially open up lots of build strategies to play with for fun.
A lot of those cool RPGs allow players to import their own portraits.
Thus, we shall have that, too. :kaojoy:
Finally, deleted my Reddit account
I cant say I dont regret it, I honestly liked FMA subreddit, but nah, reddit succs

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