Search results

  1. FodasticoMan

    SV_Battlers from SV_enemies [9. The Hornet]

    Hello biBibo, I managed to solve my problem by the example of Rexal. Congratulations to you (for the excellent material) and Rexal (for making each amazing script).
  2. FodasticoMan

    enemy animation battle

    I used the example of this plugin and it works. http://forums.rpgmakerweb.com/index.php?/topic/47991-animated-enemies/
  3. FodasticoMan

    enemy animation battle

    unchanged ;_;
  4. FodasticoMan

    SV_Battlers from SV_enemies [9. The Hornet]

    I confess that is not working. But I will see if I can solve
  5. FodasticoMan

    enemy animation battle

    I downloaded another version of YEP_X_AnimatedSVEnemies and the bug has been resolved; But the enemy is still no animation
  6. FodasticoMan

    enemy animation battle

    Result: Static battle and bug
  7. FodasticoMan

    Weapon Sprites Enhanced

    http://forums.rpgmakerweb.com/index.php?/topic/54995-add-credits-in-title-screen-adicionando-cr%C3%A9ditos-na-janela-de-menu/ Thank you, Feel uncomfortable, I can put your name first.
  8. FodasticoMan

    SV_Battlers from SV_enemies [9. The Hornet]

    Good night byBibo, As I understand it you must download and activate two plugins AnimatedSVEnemies.js BattleEngineCore.js But do not know where that notetag stay in RPG Maker MV, explain to me how to deploy? Thank's
  9. FodasticoMan

    add credits in title screen (Adicionando créditos na tela de Título)

    Good evening, Anyone who knows me knows that I've been breaking my head and trying to do that. Thanks to the code of Rexal that I studied  I went able to understand a little more and get complete my code. Free for commercial and noncommercial use Do not delete the names on special credits...
  10. FodasticoMan

    Weapon Sprites Enhanced

    Good evening Rexal, I would like to take your script (demo title.js) to put credits I've been changing a bit your script so that you understand what I like to do. Sorry if I do not understand very well. My Inglês is not very good change script demo title.js...
  11. FodasticoMan

    enemy animation battle

    which would notetags?
  12. FodasticoMan

    enemy animation battle

    I do not know what it is
  13. FodasticoMan

    enemy animation battle

    I do not know where to put it.
  14. FodasticoMan

    enemy animation battle

    Good night, 1)As I understand it you must download and activate two plugins AnimatedSVEnemies.js BattleEngineCore.js 2)Pick up some image with battle scenes and put the folder sv_actors. 3)Create a new actor with the image name that was put in sv_actors and the battle image. 4)Create troops...
  15. FodasticoMan

    ZOMBIES! Well at least the basic bodies....

    Good evening, Am I doing something wrong? The zombie appears much smaller than character
  16. FodasticoMan

    Maru's MV Bits

    The journey Onuri But the name is not official, it can be altered I will be putting in the credits PandaMaru. Authorizes me?
  17. FodasticoMan

    Maru's MV Bits

    The journey Onuri   But the name is not official, it can be altered
  18. FodasticoMan

    Maru's MV Bits

    Good afternoon, I would like, if possible, use the material for commercial use. I own: > RPG Maker MV > RPG Maker MV: Cover Art Characters Pack > RPG Maker MV: Essentials Set All three purchased by Steam. I will be putting in the credits PandaMaru. Authorizes me?

Latest Threads

Latest Posts

Latest Profile Posts

was rendering a video and window decided to bsod on me :D fun
Could not for the life of me figure out how to implement the dual/triple techs in Touch the Stars in a player-friendly way. Was describing all the problems to my wife and just rubber-ducked a solution that should work brilliantly.
I think I'm going to make each equippable item in my fantasy RPG grant a skill while its worn (in addition to the character's learned skills). Equipped gear that might be weaker in stats can still be useful in certain situations if the skill they grant exploits a weakness or resists a strength in the monsters being fought. This could potentially open up lots of build strategies to play with for fun.
:kaojoy:
A lot of those cool RPGs allow players to import their own portraits.
Thus, we shall have that, too. :kaojoy:
Finally, deleted my Reddit account
I cant say I dont regret it, I honestly liked FMA subreddit, but nah, reddit succs

Forum statistics

Threads
113,836
Messages
1,077,829
Members
147,899
Latest member
broglione
Top