Thank you so much! This worked, and it's looking good!
Well I would've honestly liked it to mess up, since my game is supposed to be glitched, but oddly enough I set the speed to 15 and nothing bad happened. It was just an instant shoot across the screen, so it worked out! :D
I need help making the map scroll instantly, almost like a skip. I've set the map to scroll up as fast as it can, but I need something more instantaneous. Is this easy? Did I miss a block that can do this?... Or would i have to code it in?
That's because you only have 2 if functions. You need 1 for each direction the character faces, which in most cases is 4. As shown above.
So if you have 4 directions, then you're going to use 4 if statements, increasing the variable number for direction by 2 each time.
You could also be doing...
@bgillisp I had no idea you could @ people here, sorry haha... I don't usually post on these forums, but thank you for managing my post for me. :)
And ok, I suppose I'll just focus on the game right now. Thank you for the tips, it really helped me understand what I should do right now.
No, it's still in development currently. Do you think I should wait until I finish the game to get a cult following?
Oh, I still update the game a bit... It doesn't seem to help much, though.
Oh, I don't know why I didn't think of that lol thank you though.
How do I enter a review trade...
So, I'm making a game with RPG Maker VX Ace called The_Glitch, and I posted it in the "in development" section of the forums about a year ago... The game's come far, but those followers that I had at the beginning are gone, and there obviously aren't going to be any newcomers to a game that's...
I only had two issues, but those were my own idiotic faults... The first issue was me setting it to map X & Y instead of screen X & Y, and then just not setting it to parallel process... Other than that, I think that this is pretty basic in itself, but you can definitely expand off of this to...
So, I've set up a flashlight in my horror game called The Glitch, and it's working pretty well... Except for just one problem that I'm having which is getting pretty annoying...
I've set up conditional branches to run else if statements and determine the players x, y, and direction... The...
Actually I've already tried a similar script, it just restarts the entire game with ALL the text being in wingdings. Title and buttons included /:
It even has a weird effect where the room you were in previously is now elapsed under the first room when you click new game... Got some... Weird...
I want to change the font for my game, for only a SINGLE line of text to wingdings. Can I get a script or some advice on how to do this?
The main script of the game keeps the text at a default "Arial" font, and changing that would change the entire game's font, so I want a line of script to...
Lol I'm glad I could give you a little scare ;P
well, I'm a pixel artist by trade, so I can't really make a thumbnail, or a custom title screen. But you know... I can't really use that. Don't get me wrong, it's freaking awesome! But the name The_Glitch already apperas on the title screen because...
HOW DARE YOU USE A CUSTOM THUMBNAIL!!!!!!!!!!!!!!!!!!!!!!
No, I'm kidding lol. I think that looks awesome!!! It's way better than anything I could do lol. Now I really can't wait to see your video! I'll watch it as soon as I get home!
Oh well don't worry about that lol... I'm pretty good at grammar myself, but mistakes are bound to happen when typing lines over and over and over again. I'm currently going through and fixing up all grammar mistakes, so no worries lol, I appreciate it though.
Some easy math :p
I just had my first real fire. Dad made burgers for lunch and the grill caught fire. He tried to get water but I told him you should never put water on a grease fire. So I got him the fire extinguisher under the sink and we managed to put it out. I can still smell a little of the smoke coming from the patio, but at least it's clearing. It sure was scary though.
Could not for the life of me figure out how to implement the dual/triple techs in Touch the Stars in a player-friendly way. Was describing all the problems to my wife and just rubber-ducked a solution that should work brilliantly.
I think I'm going to make each equippable item in my fantasy RPG grant a skill while its worn (in addition to the character's learned skills). Equipped gear that might be weaker in stats can still be useful in certain situations if the skill they grant exploits a weakness or resists a strength in the monsters being fought. This could potentially open up lots of build strategies to play with for fun.