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  1. Lyricanna

    Probably should have posted here first

    Hello everyone!~ I didn't exactly realize how the whole moderator approval thing works and posted a plugin before even introducing myself. So, er... whoops? Anyway, I'm Lyricanna. I picked up RPG Maker MV a few months back when it was on sale and have mostly been just messing around with it...
  2. Lyricanna

    Lyricanna's Battle Mechanics Core

    Battle Mechanics Core Heyo, Lyricanna here. A brand new game developer and somewhat incompetent programmer with a bad habit of always jumping straight into the deep end. I've been messing around with RPG Maker MV for a couple of months now and have found myself somewhat annoyed at how vague...

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I work late on the game so I sleep in then I wake up late so I have to work hard to make up for sleeping in meaning I work late again and sleep in again... what a nasty cycle.
I just had my first real fire. Dad made burgers for lunch and the grill caught fire. He tried to get water but I told him you should never put water on a grease fire. So I got him the fire extinguisher under the sink and we managed to put it out. I can still smell a little of the smoke coming from the patio, but at least it's clearing. It sure was scary though.
was rendering a video and window decided to bsod on me :D fun
Could not for the life of me figure out how to implement the dual/triple techs in Touch the Stars in a player-friendly way. Was describing all the problems to my wife and just rubber-ducked a solution that should work brilliantly.
I think I'm going to make each equippable item in my fantasy RPG grant a skill while its worn (in addition to the character's learned skills). Equipped gear that might be weaker in stats can still be useful in certain situations if the skill they grant exploits a weakness or resists a strength in the monsters being fought. This could potentially open up lots of build strategies to play with for fun.

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