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  1. AdamSakuru

    Clear specific cached images (MV Version 1.6.2)

    How is this done? I cannot find any results when I look around. This was the script call I used to use. But it doesn't work in 1.6.2. ImageManager.cache._inner["img/pictures/ACCESS.png:0"].free() Edit: I already know you can clear the entire cache with "ImageManager.clear()" but I want to know...
  2. AdamSakuru

    Tomoaky's Jump Action (only on specific maps)

    https://hikimoki.sakura.ne.jp/plugin/jump_action.html https://www.indiexpo.net/en/games/rpg-maker-mv-platformer Is it possible to edit this plugin to use in a project where it only makes specific maps function as platform levels? Meaning that when not on specific maps this plugin does not...
  3. AdamSakuru

    DreamX Battle Status Core + YEP Sectioned Gauges [sections not appearing in battle]

    Links to plugins: As the title says, when DreamX's Battle Status Core extension is used in a project also containing YEP's sectioned gauges, the sectioned gauges are not drawn in battle. I assume this is because DreamX's extension didn't take into account that sectioned gauges could also be...
  4. AdamSakuru

    MOG Hunter Boss HP Bar - Switch for Visibility?

    https://atelierrgss.wordpress.com/rmv-boss-hp-meter/ Here's a link to the plugin, it's also attached in case you don't feel like downloading the master demo to get it. Basically, I have a lot of custom eventing in my game. When a battle begins, nothing on the screen is supposed to be seen (it's...
  5. AdamSakuru

    YEP Action Sequences - Check for Element Absorption? [Solved]

    EDIT: This is solved. The solution for anyone wondering is this: if (target.result().hpDamage <= 0) [things] end I have my action sequences set up so that targets hit by skills/attacks will go into (and hold on) a shaking damaged pose until they are to act (or until the turn ends). One...
  6. AdamSakuru

    How to check if a picture ID is currently in use?

    Is there a way you can check, through a script call, if a specific picture ID is drawn/if a picture ID exists? (Meaning that picture ID is currently displaying something and not 'nothing')
  7. AdamSakuru

    YEP CoreEngine + YEP Victory Aftermath: Omit Item Drop if Item's Maxed Out

    http://yanfly.moe/2015/10/09/yep-1-core-engine/ http://yanfly.moe/2015/10/13/yep-7-victory-aftermath/ If you choose to set a maximum amount of items/armours/etc. you can hold for each (with the note-tag "<Max Item: x>", etc.) you'll still 'receive' maxed out items/armours/etc. during the...
  8. AdamSakuru

    YEP Auto Passive States [short 'lag spikes']

    Plugin Link: http://yanfly.moe/2015/10/17/yep-13-auto-passive-states/ I'd like to make use of Auto-Passive States for certain things in my game project, but I have a lot of stuff going on in my battles visually/with eventing. I think this, coupled with the amount of plugins I'm using, has all...
  9. AdamSakuru

    Does anyone know the source of this MIDI?

    http://www.mediafire.com/file/1mwkn7t3xmx262k/BGM_-_Battle_-_Default01.MID/file Years ago, I heard this BGM/MIDI in a Hanzo Kimura project trailer. I liked the music and somehow came across the MIDI for it around the time I'd heard it in the trailer. But I actually can't even find the trailer...
  10. AdamSakuru

    Way to check total memory usage?

    Object.keys(ImageManager.cache._inner) So I'm aware you can put this into the log to show every image being cached. But is there a way to check the total memory usage?
  11. AdamSakuru

    Animate the Default Parallax BG [Solved]

    Does anyone know if there's a plugin for MV that animates the parallax background (the one that displays under the tile-set)? I see years ago Soulpour had uploaded a plugin that did this, but I think he's inactive now and the link to it is dead. Since I haven't been able to find it, I'd like to...
  12. AdamSakuru

    VE - Damage Popup change "FontFace"?

    https://victorenginescripts.wordpress.com/rpg-maker-mv/damage-popup/ I'm using Victor's Damage Popup plugin and there's a parameter for "Font Face" -Popup Fontface The parameters 'Fontface' defines the font name for the popup display. You can use script codes that returns a string with the...
  13. AdamSakuru

    [SOLVED] YED Sideview Battler + Yanfly Row Formation [Visual Error]

    I won't be linking both plugins because the issue is actually with a part of Yanfly's Row Formation not accounting for battler sprites that don't follow the default format. Yanfly's Row Formation: http://yanfly.moe/2016/01/02/yep-54-row-formation/ Look at the attached image, the first actor...
  14. AdamSakuru

    SRD Battle Popup Customizer + YEP Buff & States Core Issue

    SRD's Battle Popup Customizer and Yanfly's Buff & States Core plugins work fine with each-other, but I discovered a visual issue that is occurring as a result of some sort of minor incompatibility with the two. If damage/recovery numbers are to popup on an actor due to the trait "HP Regen" in a...
  15. AdamSakuru

    [PAID COMMISSION] After Images + Freeze SV Battler Sprites

    Edit: This is now a commission, rather than a request. If anyone is interested in taking this on, we can discuss what you think would be fair for pay! I'm using Yanfly's Battle Engine Core plugin, Yanfly's Action Sequence plugins and his Animated Sideview Enemy Battlers plugin. I've got a lot...
  16. AdamSakuru

    V1.6 Update is Causing Various Problems In My Game Project

    Holy hell, this has been annoying. After the new update my battle scenes freeze during the events on Turn 0. I have my battle scene appear to have a window open from a completely black screen with the battles taking place 'inside' of the window (just images.) These events were working before...
  17. AdamSakuru

    YEP Victory Aftermath Level Up - Omit Specific Skills? [SOLVED]

    http://yanfly.moe/2016/01/16/yep-59-aftermath-level-up/ Is it possible to omit specific skills from showing in the level up window?
  18. AdamSakuru

    Reset "Total Play Time" While In Game?

    I evented a custom title screen and have it so that the default title screen is skipped over (it goes straight to a map where my title scene plays out.) The thing is, if the player wants to return to the title screen mid-game or through a game over, it'll go to the 'default' one (hitting 'New...
  19. AdamSakuru

    Custom Skill List Order

    I'd like a way to be able to edit the order of skills in the skill window that don't use the Skill's database ID (as it does by default.) This is handy for having things ordered just the way you want if the order you want them to list in game isn't the same as how they are listed in the Skill...
  20. AdamSakuru

    Worked on this on and off for the last few months [Video]

    Came across some old footage of a sorta podcast/let's play thing I tried to do with some friends. We didn't have a proper microphone at the time so I've animated subtitles to it and edited the whole thing down to the best parts. Also improved the audio quality a bit too. There's some light...

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Just a little close up shot...
w2xZocX.jpg
finally drew the last member of "team outcast" for my game. since my game has a lot fighting game elements in it, there's bosses in teams of three like King of Fighters.
Run Script Calls & Play Unique Sound Effects With Each Skill & Item | RPG Maker News #113

Let's continue making our game in MZ! Touchfuzzy is... still eventing... though this time we may be working on eventing some tutorial stuff for our players!

I work late on the game so I sleep in then I wake up late so I have to work hard to make up for sleeping in meaning I work late again and sleep in again... what a nasty cycle.

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