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  1. Yanfly Stat Allocation Help

    I'm using yanfly's stat allocation plugin and I notice that it shows the values based on the characters currently equipped weapons and armor. Does anyone know what I would need to do to have it only show the values based on the current class and not any equipped weapons or armor. Example...
  2. Legendary: Game of Heroes Battle System

    Does anyone know if a battle system for MV that is similar to the one used in the game Legendary: Game of Heroes? It is the one where you match colored shields in a row which then does damage based on number and color. Thanks
  3. Galv Equip Item Scene Equip Integration

    Does anyone know how to integrate Galv's Equip Item Plugin into Scene Equip?

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Lee Sang wrote on Bandito's profile.
Hi, I've just tried your plugin "Game is Active" and when I tested it on Android, it gave me an error, something about "Cannot read property 'underfined' of underfined.
With my project, I want the player to have access to all the tools they need to get from New Game to Credits as soon as possible; I want the player's progress to only be impeded by the player not knowing how to use the tools the game provides.
Just a little close up shot...
w2xZocX.jpg
finally drew the last member of "team outcast" for my game. since my game has a lot fighting game elements in it, there's bosses in teams of three like King of Fighters.
What do you guys think about Survival mechanics in games (Hunger, thirst, etc.)?
Do you find them to be an enjoyable obstacle or a bit of a nuisance?

Asking for a friend... :stickytongue:

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