I'm using yanfly's stat allocation plugin and I notice that it shows the values based on the characters currently equipped weapons and armor. Does anyone know what I would need to do to have it only show the values based on the current class and not any equipped weapons or armor.
Does anyone know if a battle system for MV that is similar to the one used in the game Legendary: Game of Heroes?
It is the one where you match colored shields in a row which then does damage based on number and color.
With my project, I want the player to have access to all the tools they need to get from New Game to Credits as soon as possible; I want the player's progress to only be impeded by the player not knowing how to use the tools the game provides.