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  1. BloodletterQ

    Redownloading a purchased pack from the remodeled store.

    I know how I can download purchases made before MZ's release, but I can't find any from after the store updated.
  2. BloodletterQ

    RMMZ Last skill/item in menu gets cut off.

    Regardless of what plugins I use, modifying default rmmv_windows.js's Window_BattleSkill seems to cut off the last skill as seen in the above screenshot. It calls upon Window_SkillList but I'm not really sure which line of code I'm supposed to modify so that all skills (or items) would show up...
  3. BloodletterQ

    RMMZ (Visustella Core Engine) Setting up custom parameters based on equipment.

    So with the custom parameters for Visustella's plugins, I'm kind of curious how to make it so that the custom parameters can be changed depending on what equipment is being wielded. For example this would mainly be the weapon's Power. A Sword has +4 Power. I would like for the Power stat to...
  4. BloodletterQ

    Making a use for the profile window.

    Especially using certain plugins that feature an extended bio (Looking at you, Visustella ElementStatus Core. How would you go about filling in your character's profile within the database? I guess I'd do mine with equipment types. Maybe their role in combat like DPS or Tank?
  5. BloodletterQ

    RMMZ Make certain battle messages part of the Battle Log instead?

    Namely thinking of the victory or escape messages. The ones that use the regular text box. I could try something like this but I get no result. this._logWindow.displayEscapeFailureMessage; How can I set it up so that I can make a log window display one of these messages?
  6. BloodletterQ

    RMMZ MOG Battle HUD: Critical HP_Number change?

    The plugin in question: I am looking at the code and how some of the faces can be changed at critical health. //============================== // * Update Face Animation //==============================...
  7. BloodletterQ

    RMMZ [Visustella Core Engine] Level text and HP/MP gauge text don't match in size.

    Probably just a minor thing, but it's kind of distracting. Methinks it's part of the Core Engine? I've change the font size and it doesn't resolve the issue either.
  8. BloodletterQ

    Making "magic" like abilities without necessarily being magic?

    So in my head, I picture the healer as a minstrel whose songs encourage allies more. He'd probably get abilities more on the lines of Regen or Auto-Life. Maybe if he did actually heal, he'd probably in a way encourage them to fight on or something? Probably a bit of a stretch. I actually...
  9. BloodletterQ

    VE Battle Status Window: Cannot read property "item" of null

    Regardless of whether I isolate the plugin or not, this weird error comes up. Is it simply not compatible with 1.6.1? Last tried it with a multi target skill. Got it to work with a separate plugin, but now setting the target to user is causing this error. It's a mistake in the plugin itself...
  10. BloodletterQ

    YEP_TurnOrderGauge & YEP_StandardTurnBattle: Disappearing Icon

    So I've had these two plugins together and if I'm holding down the confirm key, the icon for the last enemy target disappears as if it was defeated but is still there. This will happen if an actor (in this case brunette girl whose icon is at the very left) acted last but if it was one of the...
  11. BloodletterQ

    AIVA AI Music Composer

    Probably might be of benefit to some of you. But if you're in a hurry or want to use these tracks for commercial products, it's probably going to be expensive for you.
  12. BloodletterQ

    A use for Strength beyond physical attack power.

    It seems like the typical stats could have a use or two. Even defense could be a natural protection against ailments. As simple as the strength attribute may sound, all it can really do in the end is provide for physical damage. I wonder what other ways it can be used.
  13. BloodletterQ

    SRD Battle End Event: Move event to after processing victory motion.

    So I was able to event a Final Fantasy II-style stat gain system, and I am quiet curious to know how I can move the event processed by SRD's Battle End Event to before the experience gain and drops are displayed BUT after the victory pose.
  14. BloodletterQ

    Player character automatically moves until reaching certain tiles.

    Planning on a board game type of movement. Player will stop walking upon reaching a certain tile (this will be defined via a region.) I have movement set up as such: Set Movement Route: Player (Repeat, Skip, Wait) 1 Step Forward; Should this movement not be region based? I have the...
  15. BloodletterQ

    An RPG without proper maps: thoughts?

    Curious if you think that it’s laziness or can be done right. Thinking of having towns progress like visual novels and dungeons become a board game of sorts. Opinions?
  16. BloodletterQ

    Some YEP_AbsorptionBarrier concerns.

    1: How can I make it so that the barrier cannot be restored above maximum MP? 2: Using SRD's Battle Popup Customizer, how do I get a popup to display the barrier damage separate from HP damage. Likewise, how can I get a popup to show restored barrier points?
  17. BloodletterQ

    SRD Gold Window Customizer: Can’t display map name.

    Getting this error.
  18. BloodletterQ

    RPG Maker MV Editor is too small on HD computer screen.

    IE trying to edit but everything is just way too tiny while using the software.
  19. BloodletterQ

    Olivia Weapon Swap: Hide Unequippable Weapon Types

    So to cut down on window size where there’s only 2 out of 5 weapon types available per character, I wonder if there’s supposed to be a line of code that skips the unavailable weapon types.
  20. BloodletterQ

    Weird Text Glitch

    I've had it happen for a while and I've generally been able to head into the Options menu to amend this issue, but I'm forced to have the title drawn. I've modified the code so that when I change to a non-RTP title, I can include the logo. For now, I'm accommodating the title to be as small as...

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Hi, I've just tried your plugin "Game is Active" and when I tested it on Android, it gave me an error, something about "Cannot read property 'underfined' of underfined.

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