Regardless of what plugins I use, modifying default rmmv_windows.js's Window_BattleSkill seems to cut off the last skill as seen in the above screenshot. It calls upon Window_SkillList but I'm not really sure which line of code I'm supposed to modify so that all skills (or items) would show up...
So with the custom parameters for Visustella's plugins, I'm kind of curious how to make it so that the custom parameters can be changed depending on what equipment is being wielded.
For example this would mainly be the weapon's Power. A Sword has +4 Power. I would like for the Power stat to...
Especially using certain plugins that feature an extended bio (Looking at you, Visustella ElementStatus Core. How would you go about filling in your character's profile within the database?
I guess I'd do mine with equipment types. Maybe their role in combat like DPS or Tank?
Namely thinking of the victory or escape messages. The ones that use the regular text box. I could try something like this but I get no result.
How can I set it up so that I can make a log window display one of these messages?
The plugin in question: https://atelierrgss.wordpress.com/rmz-battle-hud/
I am looking at the code and how some of the faces can be changed at critical health.
// * Update Face Animation
So in my head, I picture the healer as a minstrel whose songs encourage allies more. He'd probably get abilities more on the lines of Regen or Auto-Life. Maybe if he did actually heal, he'd probably in a way encourage them to fight on or something? Probably a bit of a stretch.
Regardless of whether I isolate the plugin or not, this weird error comes up. Is it simply not compatible with 1.6.1?
Last tried it with a multi target skill. Got it to work with a separate plugin, but now setting the target to user is causing this error. It's a mistake in the plugin itself...
So I've had these two plugins together and if I'm holding down the confirm key, the icon for the last enemy target disappears as if it was defeated but is still there. This will happen if an actor (in this case brunette girl whose icon is at the very left) acted last but if it was one of the...
It seems like the typical stats could have a use or two. Even defense could be a natural protection against ailments. As simple as the strength attribute may sound, all it can really do in the end is provide for physical damage. I wonder what other ways it can be used.
So I was able to event a Final Fantasy II-style stat gain system, and I am quiet curious to know how I can move the event processed by SRD's Battle End Event to before the experience gain and drops are displayed BUT after the victory pose.
Planning on a board game type of movement.
Player will stop walking upon reaching a certain tile (this will be defined via a region.)
I have movement set up as such:
Set Movement Route: Player (Repeat, Skip, Wait)
1 Step Forward;
Should this movement not be region based? I have the...
1: How can I make it so that the barrier cannot be restored above maximum MP?
2: Using SRD's Battle Popup Customizer, how do I get a popup to display the barrier damage separate from HP damage. Likewise, how can I get a popup to show restored barrier points?
I've had it happen for a while and I've generally been able to head into the Options menu to amend this issue, but I'm forced to have the title drawn. I've modified the code so that when I change to a non-RTP title, I can include the logo. For now, I'm accommodating the title to be as small as...
So Dad broke the blinds two days ago and he finally decided to try to fix them. I doubt he'll do very well without some help. And I can't help him myself--I don't know how the stink to fix those blinds. My knowledge is just plushies, mascots, computers, animation, and video game design. And also, I've had to stop family and friends from downloading viruses too many times to count.
Welcome to the Illuminaughty store.
Yes... they are "wearing Illuminati branded everything, reclining on huge Illuminati body pillows. Occasionally they'll "teehee" at each other and have pillow fights with Illuminati branded pillows full of hundred dollar bills."