I've been struggling with this lately, as I noticed the Game_Message class is unable to process escape characters. I know this is done by the Window_Message instead, but I don't know how to use this on a script call.
When I try to use any escape character it'll return a syntax error...
I know RGSS has a Graphics.frame_rate member, but that just returns the maximum FPS cap of the game.
Is there any way of reading the current frame rate and storing it into a variable? I figured this would be possible since the .exe already does this by pressing F2.
I'm developing a game like Typeracer and I've been having some trouble when calculating CPM (Characters per Minute). Here's the code I made:
distance = $game_variables # Define distance (all typed letters)
minutes = $game_variables / 3600 # Define time (frames -> minutes)
Artists out there, is there something RPG maker related you wish your graphics software had but doesn't? (Something like automatically transform a wall tile into a cylindrical tower). I want to give a boost to WecTools, but I'm dry of ideas right now...