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  1. Mirai Ko

    VisuStella Sample Project & MZ Core Plugins

    It seems using an action sequence to move an target actor ID that isn't in the party causes the game to crash. Is there any way around this?
  2. Mirai Ko

    VisuStella Sample Project & MZ Core Plugins

    I was wondering, are there any functions similar to those of the Selection Control Plugin for MV?
  3. Mirai Ko

    RMMZ Equip skill by script for Unagi Tooros Abilitysystem plugin

    I stumbled across this plugin but can't seem to get it to work at all. I can't get the ability epuip to show up for any actor. Is there any advice?
  4. Mirai Ko

    AP System

    I'm not entirely certain, but I believe putting in a negative value will yield the opposite effect.
  5. Mirai Ko

    VisuStella Sample Project & MZ Core Plugins

    I was wondering if State Counters are supported in any way. I was looking for a way to display specific information to the player. For instance how much damage a poison tick is going to do. Mind you, this is coming from someone who got a lot of use out of State Triggers in MV, and thought...
  6. Mirai Ko

    AP System

    Is there a way to manually increase an actor's AP?
  7. Mirai Ko

    VisuStella Sample Project & MZ Core Plugins

    Yes, that's the one. I tried both it and the following one for counting the number of states in a category the battler is affected by, but to no avail. So I'm thinking if there is a way, it must be an updated method.
  8. Mirai Ko

    [MihailJP Plug-in] Extension plug-in for analyze skills

    Is this it? I'm unsure of which tab to post, though the others seem mostly normal/empty.
  9. Mirai Ko

    [MihailJP Plug-in] Extension plug-in for analyze skills

    When using the Plugin, the first part displaying parameters and elements works great. However the second page, listing State Susceptibility, lists all States as "[object Object]. I've turned off all other plugins, and don't have anything in the skill or common event besides the plugin command.
  10. Mirai Ko

    VisuStella Sample Project & MZ Core Plugins

    Is there anyway to get a count of how many of a State Category a battler has? I tried the old Javascript code from Yanfly's State Categories, but it doesn't seem to work.
  11. Mirai Ko

    VisuStella Sample Project & MZ Core Plugins

    You can use the Weapon Animation Plugin for MZ as well? That's great news!
  12. Mirai Ko

    RMMZ Advanced State Triggers

    These look interesting. I will check out the demo.
  13. Mirai Ko

    RMMZ Skill Lv Up / Skill Upgrade / Skill Enhancement

    It sounds like what you want is the <Hide if learned Skill: x> function from VisuStella Skills and States Core. If I'm reading you right, say you learn LV1 Firebolt at lvl 1, then LV2 Firebolt at lvl 2. If you have LV1 Firebolt set to <Hide if learned Skill: LV2 Firebolt>, then the LV1 spell...
  14. Mirai Ko

    RMMZ Advanced State Triggers

    I was hoping for a plugin that allowed for a state to run code during certain times. Like when a battler takes damage, or in reaction to being targeted. I remember a lot of Yanfly's tips and tricks used these functions that were found in Yanfly's Buffs & States Core.
  15. Mirai Ko

    Animated Faces (MZ Version)

    I seem to have the problem where the blink animation doesn't seem to run as well. Also, I can't seem to get any noticeable difference when adjusting the animation delay min/max. I've pumped them up as high as 500 but the animation plays out the same.
  16. Mirai Ko

    RMMV Current HP Percentage tracking between states

    I'm not sure about the math here, as I did a test myself just now. A character started with 18 MHP, then received the weaken state downing them to 14 MHP. I then dealt 10 Damage to them, dropping them to 4 HP. The state then expired, and their MHP went back up to 18, while their current HP...
  17. Mirai Ko

    VisuStella Sample Project & MZ Core Plugins

    Does slip heal not work for passive skills? I have a state that when applied via events or skills does it's slip heal formula normally, but when it is assigned as a passive skill, it does not.
  18. Mirai Ko

    RMMV Current HP Percentage tracking between states

    You are exactly right in your reasoning. My friend and I had a fun time coming to this realization, but as long as your states have a static increase/decrease, then the inverse will always be static as well. As for the actual code itself, I think it would be var a = Math.round(user.hp *...
  19. Mirai Ko

    RMMV Current HP Percentage tracking between states

    Thinking about this, I think it can be done with Yanfly's Buff and States Core, and some math. If for instance, the HP increase increases HP by 50%, then it would just need a <Custom Remove Effect> that decreases current HP by 33%. Ironically, an HP decrease of 75% would need a <Custom Remove...

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Artists out there, is there something RPG maker related you wish your graphics software had but doesn't? (Something like automatically transform a wall tile into a cylindrical tower). I want to give a boost to WecTools, but I'm dry of ideas right now...
having anxiety during all this virus stuff is the absolute worst. I'm the only one missing out on my friend's wedding in Sept. because I can't be in large groups of people anymore due to anxiety.
Well... I just spent most of the day making something I cant even use xD

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The idea was to look at the original but at a medium distance.
In hindsight, I might as well have just edited the original lol... I didn't intend for it to end up so similar.
does anyone else feel tired after completing a sprite?

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