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  1. Quintus

    RMMV Multiple conditions for YEP Weapon Unleash?

    Yes, that worked. Thank you!
  2. Quintus

    RMMV Multiple conditions for YEP Weapon Unleash?

    Hi, so I'm using Yanfly's Weapon Unleash and I want to use the replace attack function but only when the player has a specific state and weapon. I think this is doable by using lunatic mode, the example included is <Custom Replace Attack> if (user.level > 50) { id = 50; } else {...
  3. Quintus

    Unique Combat Role Ideas?

    So currently in my game I have 4 playable characters, your party members are the traditional Attacker/Healer/Tank and your character has customizable stats and can learn any skill in the game but can only equip 6 at once. There is a 5th character who I'm thinking about making playable, but I...
  4. Quintus

    Making Substitute and Counter work together?

    Yeah I'm using counter control. It works fine normally, just not when substituting. Physical hit and single target are set too, so I think it's something else.
  5. Quintus

    Making Substitute and Counter work together?

    Bumping this since it's been a while
  6. Quintus

    Making Substitute and Counter work together?

    So I have a character setup with the substitute trait so that he will take incoming hits in place of allies at critical health, and he also has a 100% Counter rate (I'm using Yanfly's Counter Control, so he takes the hit before countering rather than dodging) and both of these abilities work...
  7. Quintus

    Skill that does damage & heals user MP?

    That worked great, thanks!
  8. Quintus

    Skill that does damage & heals user MP?

    So I'm trying to make a skill that attacks an enemy but also restores a set amount of MP to the user. I had a similar skill in VX Ace using a damage formula but I can't remember how I did it and I can't seem to recreate it. I've also lurked around some old thread's trying to make similar skills...
  9. Quintus

    Bullet Icons

    Yep! These will work great, thanks.
  10. Quintus

    Bullet Icons

    Resource Type: Icons Maker Format: Ace Art Style: RTP or Similar Description: Looking for 3 separate icons in total, although if you can only do 1 or 2 I would still greatly appreciate it. What I need is a regular looking bullet, a slightly larger/pointier sniper bullet, and a shotgun shell.
  11. Quintus

    Change Follower Priority?

    So I'm having a problem where my followers block events from moving, but I need to keep the events at the same as player priority so that they can interact, but I want events to be able to go through or over my followers, is there a way to do this?
  12. Quintus

    A Surveillance Camera?

    Looks great! Thanks a ton!
  13. Quintus

    A Surveillance Camera?

    Resource Type: Tiles/Characters Maker Format: MV Art Style: RTP or similar Description: Thanks for checking out my request, I'm looking for a one tile sized security camera sprite facing diagnally down, so that it can be placed in an upper corner of a room. I haven't been able to find...
  14. Quintus

    Problems with Yanfly's Equip Battle Skills

    That did give the skill, but it doesn't auto equip it. It looks like there's a way to with actor.equipSkill(id, slot) but I'm not sure how I would go about setting that up as a note tag. Also, it's still only sometimes giving me the extra skill slot.
  15. Quintus

    Problems with Yanfly's Equip Battle Skills

    Hi, I'm having a few issues with the plugin which can be found here: http://yanfly.moe/2016/04/08/yep-90-equip-battle-skills-rpg-maker-mv/ I've created a new project with no other plugins besides this to make sure it isn't conflicting, and I have the most recent versions of MV and this plugin...
  16. Quintus

    Is there a way to automatically open an actors skill menu at the start of thier turn?

    Right, I forgot to mention. I'm using Yanfly's battle engine core and STB battle system, so I do have every turn individually for each actor.
  17. Quintus

    Is there a way to automatically open an actors skill menu at the start of thier turn?

    So I'm taking the default attack and guard options away to put them as regular skills, which leaves my actor command window with just skills and items, I've attached a screenshot to show what I mean. Since skills are going to be used much more frequently than items I want to save the player and...
  18. Quintus

    Timed Attack Arrows not showing up

    Actually I was able to fix it, I just forgot to post an update here. For me the image wasn't automatically loading so I was able to use the preloader core http://sumrndm.site/preloader-core/ to force it to load, and it worked fine for me after that. Hopefully that helps!
  19. Quintus

    Sideview Shield Weapon

    Resource Type: Sideview Weapon Maker Format: MV Art Style: RTP Description: I want to have a shield bash skill in my game, but I haven't been able to find a shield Sprite that would work in MV's Sideview battle system. I'm not really picky about the style or type of shield but it should...

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Made a Mapping Tutorial on Adding Lighting/Shadows using Tileset

Currently working on a playlist of songs that have inspired my work on revamping Battle Castle, and making sure they flow decently from one to the next. I will be posting it whenever I upload my next demo.
This is the first song in the playlist.
Artists out there, is there something RPG maker related you wish your graphics software had but doesn't? (Something like automatically transform a wall tile into a cylindrical tower). I want to give a boost to WecTools, but I'm dry of ideas right now...

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