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  1. How to "refresh" an Autorun event?

    Basically, I have this button that triggers a common event which then brings up dialog that changes depending what map you're on. Obviously I don't want to include a conditional for every single map in the game so I just have the common event trigger a switch, which then activates an Autorun...
  2. Help with auto-filling map idea

    Basically, I have this idea in my head of an old school dungeon map that starts blank and fills in on its own. Simple, yeah? But I just can't seem to think of a way to do it properly. Here's a (very rough) example: So, I've got a grid. The only idea that makes sense so far is to cover the...
  3. Holding mouse buttons to trigger continuous event

    This is more of a "Why won't this work" than a "How does this work", but basically I want a thing to happen until I stop holding down click on my mouse. A simple conditional branch using TouchInput.isPressed() for the left click works just fine, but doing the same thing with...

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Made a Mapping Tutorial on Adding Lighting/Shadows using Tileset

Currently working on a playlist of songs that have inspired my work on revamping Battle Castle, and making sure they flow decently from one to the next. I will be posting it whenever I upload my next demo.
This is the first song in the playlist.
Artists out there, is there something RPG maker related you wish your graphics software had but doesn't? (Something like automatically transform a wall tile into a cylindrical tower). I want to give a boost to WecTools, but I'm dry of ideas right now...

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