Check the demo project in the /img/system/ folder where the buttons are stored for example buttons. They have 2 states, normal and pressed, in the same image. The image is split 50% to separate both states.
Assuming you are using my spawn event plugin, store the last spawned event ID into a variable.
In Control Variables, set it to script:
Then use the variable code in the text message. For example, if you stored it in variable 9:
\pop[\v]This is a message appearing...
I don't know why running a common event would stop the OcRam_Layers plugin from animating. It doesn't sound like they should interfere with each other at all.
What is in the common event you are running?
RPG Maker character sheets by default have 8 characters, each with 4 directions. You need all of those directions, even if you don't use them. See the demo for an example template inside the /img/characters/ folder.
Currently working on a playlist of songs that have inspired my work on revamping Battle Castle, and making sure they flow decently from one to the next. I will be posting it whenever I upload my next demo.
This is the first song in the playlist.
Artists out there, is there something RPG maker related you wish your graphics software had but doesn't? (Something like automatically transform a wall tile into a cylindrical tower). I want to give a boost to WecTools, but I'm dry of ideas right now...