I'm looking to make a skill that hurts the player/enemy on the turn after the use of the skill
The closest attack I could think of from an already existing game would be Dive/Dig/Fly from the Pokémon franchise, where the Pokémon dig's itself underground (or flies into the air, or dives...
For the game I'm developing, I have decided to add difficulty settings. For example, Hard difficulty: all enemies have +35% on all stats, -30% XP is gained from enemies when defeating them, higher encounter rate.
I've decided to copy and paste all enemies and change their stats to suit...
Hey, so in kingdom hearts every time you defeat an enemy they will show up in your journal giving general information about them.
I was wondering if it was possible to do this and if so would it require a script or could I do it using common events?