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  1. Clyve

    RMMZ Is there a script call to remove reserve members from the party?

    Ramza sorted me. This can be closed :D
  2. Clyve

    RMMZ Is there a script call to remove reserve members from the party?

    Understood, thanks for the help. :D Unfortunately, using that method will work properly for members past 5, but if you have a solo party member, it views reserves 1-4 as being in party member spots 2-5 and doesn't process for them. :/
  3. Clyve

    RMMZ Is there a script call to remove reserve members from the party?

    Is there a function in RPG Maker MZ that identifies whether or not a party member is in reserve?
  4. Clyve

    RMMZ Is there a script call to remove reserve members from the party?

    Except it's not, because all other party members past 5 ARE in reserve. If there is a general function in RM that is applied to reserve party members, that would work independent of plugins. If there is a function that is applied to members in reserve, it will apply past the 4th if using...
  5. Clyve

    RMMZ How to check if all monsters in any given combat are dead.

    I wasn't looking for support on a plugin, I was looking for a script call within RPG Maker itself to verify that a condition had been met and a general script command is what fixed the issue. Not sure if you want to move it back since people might have this issue in general since it's not...
  6. Clyve

    RMMZ Is there a script call to remove reserve members from the party?

    Thanks for the responses guys. I should have clarified the reason I'm asking for this specifically is because I'm using Visu's party management (I'm not looking for plugin help - inb4 move) in order to set max members to 5, but the formation screen etc doesn't have any provisions for removing...
  7. Clyve

    RMMZ Is there a script call to remove reserve members from the party?

    I've set up an HQ of sorts and I'd like for members who are not in the active party to be hanging around the base. The problem is that members in reserve are still counted as in the party, even if they're not in the active party. Is there a script call I can do to forcefully eject reserve...
  8. Clyve

    RMMZ How to check if all monsters in any given combat are dead.

    I tried putting it in various spots in both the battle manager and victory aftermath plugins, but it just kills both of them with an error.
  9. Clyve

    RMMZ How to check if all monsters in any given combat are dead.

    I solved it by putting $gameScreen.clearPictures(); in the managers.js in the checkBattleEnd area. Seems to play well with the Visu plugins so all is well now :D Thanks to the both of you.
  10. Clyve

    RMMZ How to check if all monsters in any given combat are dead.

    Right, ideally I'd like to just run $gameScreen.clearPictures(); in the victory aftermath plugin, but when I put that in there it chokes on itself.
  11. Clyve

    RMMZ How to check if all monsters in any given combat are dead.

    Hmm, alright. I tried it with a common event run in parallel first which was to run a conditional to check if all troops were dead then erase, but it didn't seem to process it during the battle. Immortal troops sounds really cumbersome, but I'll do that if there's no better way.
  12. Clyve

    RMMZ How to check if all monsters in any given combat are dead.

    Is this possible to do with their obfuscated code?
  13. Clyve

    RMMZ How to check if all monsters in any given combat are dead.

    Thanks! :D Can't get this to function in the troop events, however. Checking at the end of turn for the entire battle with this set as a conditional to erase picture 1 doesn't erase it :/
  14. Clyve

    RMMZ How to check if all monsters in any given combat are dead.

    Anyone know of a way to get a conditional branch to check if all enemies in a battle are dead? Basically, I'm using Visu's CTB battle system and have an image to support the CTB gauge and status areas and I can't figure out how to get it to disappear when all monsters are dead. I've thrown a...
  15. Clyve

    RMMZ Visustella Status Menu and CTB Battle questions in RMMZ.

    The latest 1.28 Battle Core solves the issue! :D
  16. Clyve

    RMMZ Visustella Status Menu and CTB Battle questions in RMMZ.

    Still haunted by this if anyone that uses it or any of the devs of the plugins have a potential solution. Everything is perfect except for the window size and animations.
  17. Clyve

    RMMZ Visustella Status Menu and CTB Battle questions in RMMZ.

    That's what it appears to be. You can anchor them in different spots via the plugin. Anchor spots are name, bottom of window, center of window, top of window. The best solution would be just to shrink that window to just above where the names are, so the battlers would appear to be standing...
  18. Clyve

    RMMZ Visustella Status Menu and CTB Battle questions in RMMZ.

    Thanks for the help! Now I only need to get the battle scene stuff solved and I'm golden :D

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