A dialog system for RPG Maker MV
Babel is a dialogue system made to program cutscenes without even opening RPG Maker!
It allows you to keep all your dialogues in a text file, and to spruce them up with commands like "show this picture" or "change the value of this variable".
You then call...
The sun hasn't been particularly kind to us lately, but we remain determined to finish this game.
See the burning area around Milan? We're there. Send help.
June has mostly been a "putting the pieces together" month. The good news is that we're finally really, really close to releasing...
Hello! Time for our monthly update.
As you may remember from our past devlog, all members of our art team (Anita, Lucy and Chiara) recently relocated to different cities. Now everyone is back at work, but this change created a challenge: Anita and Chiara now live 100kms apart.
Anita is our...
In an improbable turn of events, our art team members (Anita, Chiara and Lucy) all moved to different cities, and for completely unrelated reasons, between January and February. They have been quite busy, so no fancy drawings to show you today: this time, we bring you menu screens...
Oh hey! I'm part of the group of people who can code a little, but struggle to understand how the default code works. I can write my own "pseudo-plugins" by mixing events with my own functions, but I never managed to make my own plugins.
I was wondering... I saw people in this topic lamenting...
Hello! Time for an update!
We spent most of the Christmas break recoiling for 2018 and planning for the new year (*waves fist at Steam bureaucracy*), but we also worked on something new to show you: a preview of our shiny new UI!
It’s SO EXTRA. WE ARE VERY EXCITED.
Let us ramble a bit about...
Monthly update: THERE IS NO UPDATE. OH NOES.
Last month has been a whirlwind of medical issues, assorted troubles and country-wide floods. We are good now, but we hadn't done much apart from coding and admin work.
So no fancy screens this time. Apologies! We do, however, have one thing to show...
Thank you! ^^
There are indeed planets in our galaxy that are constantly facing the sun, and they might possibly harbor life. We read scientific papers like this to make sure the setting wasn't too far fetched! So the game is, like, 20% scientifically accurate.
Here's what we've been working on:
Our composer Devin Vibert sent us the theme song for the Orange City, and you can listen to it right now, HERE.
Devin also made us some much-needed sound effects. They have been implemented into the game, and all the menus now bloops and...
Hello! I am fighting with a small, maddening issue.
I am using the "Select Key Item" script call ($gameMessage.setItemChoice(var, n)) in a common event. And it works well!
My issue: the event runs the second script before I have selected an item in my window, and therefore throws me a "hey...
Hello! We are still alive, more or less. The heatwave in Italy has been unbearable, and we spent most of the month trying not to melt. Nevertheless, we armed ourselves with ice creams, fought the Sun, and managed to get some work done. Here's what we did:
Chiara officially finished working...
We're back from holidays! Have a late update!
Only one background left, and the Orange City will be done! All the backgrounds painted so far has been scanned, cut and put into the game. Now we only need to add the light effects.
Before and after
Chiara took a pause from the Orange City to...
Chiara has been working on a brand new location, the Orange War Machine. This city has been built inside a gargantuan, abandoned war tank.
"But wasn't this supposed to be a game without VIOLENCE?" asked Chiara's mom, all worried.
She finished the splash screen and is...
April has been a slow month; Bonus Stage has been a wonderful, but time-consuming experience, and we returned home with a devastating post-conference flu that knocked out the team for a whole week.
Nevertheless, we managed to make some progress:
Chiara finished the...
I fear I'm not following you. Do you want the player to ALWAYS be transparent? If so, just use $gamePlayer.setTransparent(true) instead of using a switch.
Or do you want to be able to choose wheter the player is transparent or not? According to what?
No, it doesn't! Just pick a random number between 2, 4, 8 or 6
Choose a switch that you will use to decide whether the character will be transparent or not (es: number 1). Change the code to substitute the x with the Switch number, like this:
Back home now. I had a good time, but I had a checkup this morning so I had to come home for that. Now I'm just waiting for my therapist meeting tomorrow...
Decided to work on Wishful Wanda today. Since it's a BFB spinoff game, I decided to make the Huang brothers
Easter eggs! I'm actually pitching this to the BFDI team, btw.