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  1. Subzero Dragon

    Base sprites emotes and animations

    Here's a few I'd like to see: O - Taunting/provoke poses (field and SV) O - Faceplant (comic-style) O - High-five/cheering Your stuff is amazing, and I've already implemented several of your emotes into my game! Keep up the awesome work~!
  2. Subzero Dragon

    Chains of Fate - Early Demo!

    Sorry for the slow updates. Here's a long-overdue update for PC and Mac! The Online version failed to update correctly, so it will take a little while before it's ready. This version introduces a lot of rebalancing and an enemy level system, as well as several miscellaneous fixes and tweaks. Enjoy~!
  3. Subzero Dragon

    Base sprites emotes and animations

    O.M.G! First those awesome critters, now this? *Grins uncontrollably* These are exactly what I needed, especially for one of my sillier characters! I shall credit you in my game, natch~!
  4. Subzero Dragon

    whtdragon's animals and running horses- now with more dragons!

    Since the running horses are 4 frame animations, they can't be used unless you use RPG Maker XP or you use a plugin to use extra frames. I think somebody earlier in the thread found a plugin that works well.
  5. Subzero Dragon

    whtdragon's animals and running horses- now with more dragons!

    @whtdragon If you feel like reposting my things, I'm ok with it. Same goes for my upcoming edits and animations! :D  
  6. Subzero Dragon

    whtdragon's animals and running horses- now with more dragons!

    Haha, no kidding! To be honest, I'm not sure I have the time for ALL the recolors, so I'm just focusing on the main colors for now. If I have the time, I'll modify the animations to match the variants later.
  7. Subzero Dragon

    whtdragon's animals and running horses- now with more dragons!

    Thanks for the encouragement! It may take a few days to perfect everything, so here's an early preview of the gold-horned unicorn's "ready" animation in the meanwhile~! :D
  8. Subzero Dragon

    whtdragon's animals and running horses- now with more dragons!

    More SV battlers are on the way! Current WIPs are: Wyvern, Kirin, Kasa-Obaki, and Unicorn. Expect results soon~!
  9. Subzero Dragon

    whtdragon's animals and running horses- now with more dragons!

    So, I decided to try making SV battlers for some of the animals. Here's the first baby dragon for starters. I'm not super-great at animating sprites, but I think this little guy came out good! Feel free to use or modify him as you wish~! NOTE: Due to being a 4-legged animal, his...
  10. Subzero Dragon

    Quick Damage Formula Button Suggestions!

    There is a way to use things other than attack and defense already. In my game, many skills use agility as a calculating factor instead of attack ( a.agi * 2 - b.def for instance). The main thing I'd like to see, is a simple code to use a variable in calculations, similar to what Andar said...
  11. Subzero Dragon

    whtdragon's animals and running horses- now with more dragons!

    Oh wow, these new sprites are teh adorbz, love them all! I am delighted that you did baby dragons, SQUEE~!! Now to cook up some of those faces... :D EDIT: Here's some animal ideas to try if you're feeling up to it. How about for classic mythical/monsters, a flying snake/wyrm, a sphinx, or...
  12. Subzero Dragon

    whtdragon's animals and running horses- now with more dragons!

    These are incredible~! I'm totally using some of these, especially the saddled horses! If I may make a request, I'd like a small/baby dragon. My game features a young dragon and the default dragon doesn't even have side or back graphics. Plus, its hardly a baby... P.S.: I'm pretty good at...
  13. Subzero Dragon

    Chains of Fate - Early Demo!

    Updated again! Rebalanced skills a little and reduced the slimes again. I also updated the Mac version! (Sorry for being late about that. My Internet was down for a while.)
  14. Subzero Dragon

    Chains of Fate - Early Demo!

    [/SPOILER] Also, very happy you uploaded a Mac version!  ;_; I'm very, very glad you liked it! The newest version addresses the slime overload issues, but I haven't updated the Mac version to the newest version yet. expect the update tonight!
  15. Subzero Dragon

    Chains of Fate - Early Demo!

    Updated again! This time, it fixes a major bug in the forest scene as well as removing the glitchy slime quests and toning down dome of the monsters. Update will be complete tomorrow. EDIT: Update complete for browser and Windows! Mac coming soon...
  16. Subzero Dragon

    Chains of Fate - Early Demo!

    It seems that the slime quest is destined to screw with me... I think I'm gonna just delete the one where you kill all of them. As for the other thing...
  17. Subzero Dragon

    Chains of Fate - Early Demo!

    Updated! Multiple bugs have been fixed and the forest branch has been extended. Upload should be completed by 01/15/16. This should fix a story progression bug and will improve general play balance. Stay tuned for even more content coming next month!
  18. Subzero Dragon

    Chains of Fate - Early Demo!

    [/SPOILER] I'm downloading the new Windows version now, thanks for reposting :) You're welcome. Now I think I know what happened. I'll fix this bug tonight, but meanwhile, the female branch should work. EDIT: Browser version updated! Downloadable versions to come tomorrow. EDIT 2: Both...
  19. Subzero Dragon

    Chains of Fate - Early Demo!

    [/SPOILER] I like the skill system! It looks like the player will get to rapidly develop their characters. The quest system is cool, too - but it would be nice if the completed quests were marked so, or had their own section. Wish I could see more of it! Gah, I am really starting to hate...
  20. Subzero Dragon

    Chains of Fate - Early Demo!

    I'm currently uploading a fresh PC version, and it should be ready by tomorrow along with the Mac version. I didn't realize the web link was completely broken, and just fixed it. I will update the first post with another alternate download link in the meanwhile. EDIT: Mac download and Windows...

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Fire-Emblem Style Level Up System, Boost on Class Change, And Animated Arrows | RPG Maker News #115

Why keyboards don't sleep? Because they have two shifts.
I realized a while ago my game was toooo big in scope. even now I wonder am I trying to do too much by myself. and that's after completely changing the format of the game.
Last week at SLC. Cali awaits. TBH I love SLC more than SF.
Back home now. I had a good time, but I had a checkup this morning so I had to come home for that. Now I'm just waiting for my therapist meeting tomorrow...
Decided to work on Wishful Wanda today. Since it's a BFB spinoff game, I decided to make the Huang brothers
Easter eggs! I'm actually pitching this to the BFDI team, btw.

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