This is an example. I will fit this formula for not-overpowered minimum damage.
Thanks! That is what I need!
Back to my request, will this work fine?
Math.max(1,Math.randomInt(a.atk/20),a.atk * 3 - b.def * 2)
How to set formula like this: when attacker's final ATK is less than target's DEF, minimum damage will not be 0 but be random...
Yes I did. Several times
Tested even in an empty new project, with BattleEngineCore and BuffsStatesCore
Maybe syntax error.
Plugin taken from official site, latest version and not modified - http://yanfly.moe/2015/12/25/yep-50-buffs-states-core/
Consider this as bump, but I want to figure it out.
What exactly I need (plugins, codes) to make it?
I have YEP_PartySystem and YEP_X_ActorPartySwitch. "Exp for reserve members" is activated, but there is only "Full" and "Half", you know.
Thanks, I will check it.
Totally messed about how to set XP scoring system. Here's example.
A party has 8 actors - 4 active, 4 in reserve.
During battle each...
I need some loop sounds (prefer BGS) for Airship and some kind of movement sounds for Boat and Ship. The last two may be weird...
Sure. I was testing with high leveled actor with above than 100 mat. Even reduced division by 5, but still got nothing.
Maybe a problem lies deeper.
Doesn't work either
Hello everyone, i need a tip.
As default, by skills we can add a buff or debuff with X turns duration. I wanted to set this X dependable on...
Not a magician, just learning for it.
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