@snowy-scales It means set it to true if you're using Bind Pictures Plugin.
@ChimaereJade put the overlay plugin ABOVE everything...
i should migrate to germany and live where you live and work where you work >.< its rare to find a workplace like that :) not being too serious...
it must be fun where you work.
Dinner with the Prince and Princess
I think it would make more sense if the roof is connected like this:
Making Interior designing less squary.
Nahh It's optional. It was build for other plugins. or for the programmers to use that as base so it will not clash with the other plugins. but...
I believe there's a clash going on in MVCommons with the other plugins. Have you tried disabling it and disabling everything that requires MVCommons?
Well goodluck with that!
You are allowed to have more than 5 tileset for the whole project. Just go to the database and create your sets there. Put all your tilesets in...
This is great PixelMister :D
I want to give you some ideas as well, Here are some of the Tiles I use personally for 'Remember The Stars'...
Redownload the file. It shouldn't be that way.
@Candacis Yeah I'm just showing off the tiles and I Agree the tiles is clustered hahaha doesnt even make sense where you could walk or why put the...
Woah new thread yay!!
Doing the desert field tileset is hard. -_- Here's a screenie:
The North Remembers!! I like the atmosphere it's very similar <3 Love it. I would like to see more of this ^_^
I would suggest fixing that...
^ I like this guy =))
You could also move the diagonal beams to the edge corner to the left about 2 tiles to the left? that would make more sense.
Again, Go to the link provided for KSU_Parallax
in the linked page. click on the "RAW" just above (Right Side) the code
After clicking Raw...
You've download KSU and what settings did you put?
I'm guessing not this setting?
You better make sure it is set to false
You guys need to download KSU ParallaxSmoothing after updating to 1.2 just read the recent comments posted -_-
@nio kasgami Teach me how to color :D
This is a character concept for my game 'Asteria'
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